ZED's Unoriginal White Sheet


Final Fantasy 3 Miscellaneous Links Contact


UPDATES:

4-24-07: FF3 update: FF6A Slot guide v1.01...!

I had to release this because I just now noticed I left section 9 in, which has unknown relevance to FF6A in its current state. I say unknown because while the 7E bank seems to be pretty closely mirrored in Advance, Advance mirrors FF6j, not FF3us, which is where those offsets were from.

I'm never going to have a guide with an even version number, am I? :(

4-18-07: FF3 update: FF6 Advance Slot guide released... oh my....

There's really only a couple of new tidbits in the guide that you need to pay attention to, and one of them is a version-specific bug that you really need to check out if you're any fan of Slot. Toss those dumb Echo Screens, you GBA players won't need them anymore. :D

4-8-07: FF3 update: Attack guides updated.

Thanks to Djibriel pointing out a bug with Valor in FF6A with Gil Toss as an example, the lack of Gil Toss/GP Rain has been corrected in both Attack guides. I'd probably ask myself why that slipped by me, but it's GP Rain. I don't care about GP Rain. I don't need to ask.

Not like anyone noticed the error up to now anyway. :P

Valor has also received an updated description in the Advance version Attack guide.

3-15-07: FF3 update: FF6A Attack guide v1.01

Thanks to some posts on the FF6A board at G'FAQs (namely kokushishin for bringing it up and jayman7 for challenging it), I've corrected a snippet on Relm ever having Interceptor during the game sans Rippler. BIG mistake on my part for bad recollection and a lack of followup research to confirm/disprove. That wasn't the only mistake I had to correct either; I totally left out Rippler immunity as well. That was my own find too! :(

Nothing else new though, just some rumor/error control.

3-11-07: FF3 update: Attack guide for FF6 Advance!

So I bought FF6 Advance despite the fact that I was tired of the game.

So I was amused by the retranslation.

It kept me amused enough to see the aftergame... which is nice. Really nice. That is, if you're a combat junkie like me.

And of course, it didn't take me very long to release something for the game because of it (well, the game's release may have been a month ago, but I took my time and didn't want to spoil anything). Yeah, the Attack guide wasn't exactly hard to produce, and it may not be as useful as my other guides, but I'm following my whims from now on when it comes to this game and nothing more. The only potential release I'll dare to mention here is that I may create a monster stats guide as well for FF6A, but I make no promises on that. Point is, enjoy this resurgence while it lasts. A new guide could be on its way, or it could be another six months before the next update. :\

Or maybe you'll see something else entirely, who knows?

(on an aside, I'm not sure I got that title quote right, but I'll go with it for now)

10-13-06: Multi-section update: Contact page updated, e-mail changed.

It all of a sudden struck me that I hadn't changed out the e-mail links on this site after I ditched the AOL e-mail. The story behind that is that Shark ditched his AOL account a few months back, and I only had an AOL address because of his kindness. However, that proved to be unnecessary since getting the Gmail account anyway...

...save for the fact that I made it a secondary address here and never told anyone I wasn't using AOL anymore.

Eh, oh well. I'm sure I didn't miss anything terribly important.... <_<

7-6-06: FF3 update: Slot guide v1.0T!

Why the lack of updates, you ask? Because I'm finally bored to death of FF6! I wouldn't expect much of anything until FF6A comes out, and even then, that could be the last major update time for awhile... unless you WANT to hear about my .hack and Metroid Prime series excursions. We can turn the front page into my gaming blog if there's actual demand; it would keep things going until Square's next port abomination is released. :D

Today's update has already made its way to G'FAQs, so you may have already seen it, but whatever. The text version of the Slot guide has finally been officially released. For those keeping up on Mnrogar's Den, the version here has a very slight alteration in that Grav Bomb is now listed in section 5, something I had forgotten about when submitting it over to the other site. It isn't that big a deal anyway, Grav Bomb is hardly a common spell.

There are a few new things and a few things clipped from the guide. For one, the Relevant RAM Offsets section was cut because I didn't think anyone cared; if they did, they were probably also interested in the long method, which is also gone. I mean, people really did seem scared just seeing that section! I wanted people to read the guide and get use out of it, not stigmatize Setzer further. If you still want them, the HTML guide will always have the long method and relevant offsets. What's new is, aside from some sections getting rewritten, all Slot bugs are now in the guide (section 8). Even better is that, just in time for the guide's release, a new Joker Doom anywhere bug was discovered! This one can be done in the WOB, so while I find it a bit more difficult to use, you can now pull the fiendish 7-7-BAR attack on anyone Setzer can fight, including the WOB Guardian. Now there's three ways of beating the invincible monstrosity. :D

There are other new things in the guide, like a new section devoted entirely to teaching the Echo Screen/Joker Doom "trick," so check out the new version whether you think you can't learn anything new and useful or not. Also, if you're looking for a bugs guide update... lack of interest + over 100 bugs to add = no update for awhile. Sorry. However, if you want to see all the material that will be added at some point, check out the following MD threads:

Glitches and Bugs guide updating thread (start around page 8)

100+ bugs (Novalia Spirit's insane topic)

So there ya go. The Bugs guide will likely get an update after FF6A's release if I can work up the willpower to make it happen.

10-27-05: FF3 update: Dash button patch!

I saw a thread asking for a code to sprint without Sprint Shoes on GameFAQs, and had one of my inspirational moments. Cooked this update up in 2 hours.

This lovely patch adds dash functionality to FF3us v1.0 and v1.1, and if you don't mind sacrificing the speed of Sprint Shoes and dash combined like in Anthology, FF6j as well. There are three different patches in this zip, one for all three versions that changes the anti-sprint event flag check into a B button check, one that uses free space to give Anthology-like dash function and not destroy the formerly mentioned event flag check, and yet another that does the same but deliberately destroys the flag check. Use whatever you like, but use only one; don't complain to me if you slapped all three on the same ROM and it crashes.

The readme and/or the patch description will tell you which patch is which, and does include ASM commentary for you code junkies.

The Sketch bug guide received a very minor error correction update, not really anything to worry about.

7-23-05: Miscellaneous update: Mortal Kombat 3 "Control a NOOB" hack v1.0!

It's complete! Changes include a character select pic (basically a black rectangle), an alternate select method (so you don't need a PAR code for 1-Player), and disassociation from Smoke. Codes are no longer necessary to get Noob to show up in the character select in 2-Player mode.

If you were looking forward to a final version of this hack, then you may now rejoice. Make sure to read the readme for that second method and whatnot.

7-17-05: FF3 update: Controllable Rage patch update

If you've been using the patch prior to this one and noticed that Interceptor became something of a monster on defense, the reason why is this, quote the previous readme:

24D57h - LSR accumulator (which attack to use) - Changed to 38h (SEC) from 4Ah (LSR A) to always set carry so the game always picks the second attack.

I made the mistake of not checking out what that was or even looking at the code around it. What I had done was fix an RNG for the Carry flag to always set Carry instead of randomizing between Clear and Set status. IOW, I edited code that wasn't exclusive to Rage, which caused errors in other parts of the battle engine. This new patch now edits 6 bytes instead of 4 (I was hoping to stay under 6 for Game Genie compatibility, but patch compatibility comes first), though now the patch only edits things related to Rage (I hope). Anti-patches are included in this version.

If you want to remove the previous version, don't worry about it; the patches correct the error on their own, while the anti-patches don't touch that offset. This may hurt compatibility if you're using a patch that changes the Carry RNG, but I don't know of any (other) such patch that does that.

Thanks to Armorvil and Assassin for bringing this to my attention. Moral; don't be a Square programmer. Make sure you know as much as possible about what you're editing, unless you want to edit more than what you're focusing on.

5-23-05: FF3 update: Roulette anti-switch patch!

A one-byte patch that only exists to deter the learning of 65816 assembly *cough*, this two-minute wonder (MS Word is slow loading trace files) dummies the opcode that changes Roulette to enemy Roulette by forcing the game to always branch past it. With that done, enemies can now use Strago's Roulette from their command scripts instead, or whatever you changed Roulette to. This should be the only version of the patch, hence the lack of version number. Of course, should there be something evil about this like multiple checks, I'll have to slap a version number on it and then proceed to kick myself.

The next update will most likely be the Glitches and Bugs guide, which shouldn't be far off.

5-7-05: Miscellaneous update: Mortal Kombat 3 "Control a NOOB" hack v0.9!

In case the bad title didn't give it away, this newest hack allows you to control Noob Saibot in Mortal Kombat 3 for the SNES. Y'know, the MK that introduced dial-in combos and taught us how to anger a bloodthirsty fanbase. If you remember this game, you'll also recall that Noob was just an all-black Kano in MK3 who had no special moves. If you ever tried to use a PAR code to get him ('cause he wasn't playable normally), you quickly found he couldn't attack, or even duck.

And if you know me well enough, you know I don't like things being kept from me.

I corrected Noob's inability to fight and duck in a player's hands and threw him into the character select for 2-Player kombat. I also did a couple other things, like make him only playable if you enable Smoke, just so I'd have an excuse to hack Smoke's title screen intro. Getting Noob to work was the easy part. Making the hack look good was another story, so I took that challenge on. However, the character select pic is still garbage, hence the v0.9. :( Otherwise, this hack is pretty much done aside from maybe a second patch to remove the 2-Player check (for you people that don't care about perfection, like me).

As for next update, a few things are already on hold as-is; aside from an MK2 patch (controllable boss hack), there will be a much-needed update to the Glitches and Bugs guide, as well as (hopefully) a four-player hack for FF3.

On that note, if anyone knows how ZSNES and SNES9x deal with four-player games, and whether there's any special code that deals with the Multitap (i.e. am I wrong to assume I can just access 00:421C and 00:421E and be done with it?), lemme know, 'cause I'm having weird problems there, like ZSNES switching controllers 3 and 4 and SNES9x not cooperating at all (IOW, I haven't made any progress since mentioning it on Mnrogar's Den).

4-8-05: FF3 update: W Wind guide v1.0! Wait... WTF?

I wrote this yesterday in four hours time, most of it on my laptop in a college parking lot. I tried to first get this up on GameFAQs, but they (obviously) wouldn't take it. ;_;

Well, it doesn't matter, the document is a joke anyway. It is an actual guide though, so go read, and enjoy the most worthless guide I've ever written. :D

3-14-05: FF3 update: Sketch bug guide v1.08!

And three months just flew by...

The Sketch bug guide has been updated with my current formation mould theory, including whole Item lists. It's not completely done, hence the 1.08, but I wanted to release something. Missing a couple blank spots won't kill me for now. Send comments please.

12-14-04: FF3 update: Glitches and Bugs guide v2.6!

Two new bugs, one I missed for the previous version (yeah, I suck, I know) and the other so worthless I shouldn't have included it. But I had to, 'cause the dice error was just such an obscure detail to pick up on and yet Square really should have known better that I got a kick out of it. :) I dunno, maybe japanese dice really are drawn like that and I'll have to make it version specific? (THAT would be funny)

Oh, one more thing, for those of you that wanted to see the guide on GameFAQs as well, I've reformatted it to their mandatory 80 character limit and have sent it in (which is why the guide now appears thinner). You may rejoice now.

11-30-04: FF3 update: Glitches and Bugs guide v2.5!

It's finally here! Along with all of the editing and stuff, there's one new glitch (yes, a real glitch, it has to do with Anthology and the PS2's fast loading capability), and 40 new bugs!

That's what happens when you relax; everything piles up and it takes forever to get done. :)

As far as significant bugs go, you should check the Anthology section under 5. Version Specific. Some goodies await there. Also, that ThunderBlade you keep winning against SrBehemoth in the Cave in the Veldt? The reason why you get that is in the guide. There are probably others, but which are droolific and which are as boring as The Talented Mr. Ripley is up to you.

The next version (hopefully) will be overhauled as far as format and sectioning of bugs, so it may be a few months again before the next update to the guide comes along.

11-26-04: FF3 update: FC 05 bugfix up... from last year.... ^_^'''

Recent discussion on FC 05 brought to my attention the old FC 05 bugfix, and how I should pull it back out of retirement. I had no idea what this meant until I went and looked in the FF3 section myself and found that it was missing.

So I looked through archive.org for the old description. Apparently, there was never a listing on the FF3 page *EVER* for the FC 05 patch, so while it's been there, no one knew it was there. It's been in this state for over a year.

Yes, OVER A YEAR. Pick your jaw up off the ground, your drool fails to amuse me. If you must know, it was initially released on June 21, 2003, and the link was lost the next time I cleared the update page.

Anyway, it is now up in the FF3 section finally. Basically, FC 05 is an enemy conditional command that counterattacks when an enemy has been struck with HP or MP damage for the first time. However, after that, the command triggers whenever anything successfully affects the target, even status and healing spells (IOW, it becomes an omni-counter after the first damaging hit). The bugfix changes the command to counter only when damage is done. This should fix another bug I rediscovered in which FC 05 only struck the last entity to do damage to the enemy in question, not the last entity to strike it at all. It also comes with a disassembly of the new code. The old code is not included since the old code was a clone of another subroutine close by that only FC 05 used; that code is used in place of the old clone via a branch, so technically, there was no replacement and therefore no old code to study.

The Glitches and Bugs guide is coming, this is just a quick fix to an old problem I was not aware of.

11-16-04: FF3 update: Attack guide v1.32!

The first of a group of needed updates to the Game docs section's content, the Attack guide has been updated with a dummy spell correction, Warp/Warp Stone edits, and most importantly, Pincer/Side attack compatibility. Now the guide can tell you whether an attack will strike both sides of a Pincer or Side attack.

The Monster Stats guide and the Sketch bug guide will receive updates in the future, but the Glitches and Bugs guide will be the one to pay attention to as by the end of next week there will be a huge update, especially in the Anthology department where we have Square bringing back a couple old FF6j bugs that never made it to the states, and one of them is a famous bug I'm sure you've heard of! It's only partially back, but it is something to be excited about nonetheless. ;)

Want a sneak peek? Got something to contribute? Then hit Mnrogar's Den as I've got a special thread going dedicated to updating the guide!

9-8-04: Contact update: an actual page is up!

It's a little more useful than a simple ad for Mnrogar's new forums, don'tcha think? (that was all that was here in this update a few minutes ago) :)

Anyway, if you actually saw the contact portion of the Glitches and Bugs guide, you would have noticed that I've not only been listing my e-mails, but what boards I visit. I figure if I'm going to do it for one guide, I might as well do it for the site.

Speaking of contact methods, Mnrogar put up some new forums, so now the FF3 G'FAQs crew finally has their own message board, which I encourage you to check out since they're brand ****ing new. :)

As for the rest of the site, I've been working on a small Siegfried enemy hack that should be up today, if not sometime tomorrow night. What's so special about that?

He has Tempest's Wind Slash power and the ability to change what his Special does. >:)

He won't be too difficult, but he will hopefully provide entertainment. Namely in the realm of "he wasn't so tough!" to "how the hell did he Stop all of my characters at once!? OH HELL, NOT HYPERDRIVE~!" ;)

8-29-04: Multi-section update: FF3 Sketch bug guide updated, Sketch bug patch, link update!

The Sketch bug guide has been updated today with the minor additions I promised last update, hence the small version number increase (+ .025).

The Sketch bug patch is now up. This one is made by Assassin and actually cuts the convicted function by seven bytes instead of taking up free space elsewhere like I would have. It also comes with an "anti-patch" that can remove the fix.

Finally, thanks be to sqpat for informing me Irritability had changed sites. That link has been updated.

8-24-04: Site update: The Sheet is back online!

Welcome one and all to the new home of the Sheet, masterzed.cavesofnarshe.com!

Yeah, Web1000 has screwed us all for the last time. Gone are the days of fearing your browser would be redirected to a survey page or a porn shop, for I am now hosted on the Caves of Narshe server. You can all thank R51 for the site's revival. :)

So here's what's on the plate for today:

1. No more frequent crashes. Again, you can all calm down, the Sheet's not going anywhere unless CoN does, which is unlikely unless prescheduled, and I will try to let you know if and when that comes up.

2. The Monster Stats doc and the Attack doc have a couple alterations from the versions last up. These did not warrant a version change, but the change is flagged differently from the others in the version history so you know what happened.

3. The Glitches and Bugs guide is getting an update even though it's not ready. Reason being, I only keep the most current version on my drive, so I don't have the newest public copy. If your submission didn't make it, don't worry, this isn't the end of the doc's update.

4. The Sketch bug guide will receive an update with new information soon. In fact, I'll be bold and say that will be the first thing getting a real update. FC69 gave me some info on Imp transformations that I didn't incorporate into the current version and that will change the wording of a couple sections.

5. The hacking docs section is incredibly lacking in many areas and I'm considering some options to better that section somehow. Namely, there are a few small files that contain too little information to warrant their own doc. I may lump them into the miscellaneous notes or I may go do something better, like the setup I have for my own notes. I don't know yet.

6. Some of you heard from me that I would be putting up some PSF2 remixes as soon as I could update. Had Web1000 remained stable, you'd already have them, but seeing as their legality is questionable at best, they're not going up... at least not here. I'll find a way to distribute them, even if it's on Kazaa.

7. The Links section has been mostly taken care of. Djibriel, that means you've been listed. :)

And there you have it. Since I'm back in school now, give me until ohhh... Sunday for the Sketch bug guide update. 'til then, C-yaz.


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