20. Character Sprites Overworld/Town Sprites Location= D2F2 Size= 4 bytes (3rd & 4th stored elsewhere) These are weird. The battle sprites had a 3rd byte for other sprites, like Leo and Banon. In these, the 3rd and a 4th byte are preset starting at D43C. Also, this covers more than just the main characters, like town characters, save points, and the like. Also, these *could* also set sprite size. Battle Sprites Location= 2D043 Size= 3 bytes Since these sprites came immediately after the battle palettes, there's a better chance of finding others now. The only problem here is that these aren't so versatile. For example, if you look into the save RAM, you'd notice Vicks and Wedge share the same sprite. This is true here, as they share the same address (2D06D). There's another soldier at the end, so maybe the overall sprite pointer is stored elsewhere. Terra : 2D043 Locke : 2D046 Cyan : 2D049 Shadow : 2D04C Edgar : 2D04F Sabin : 2D052 Celes : 2D055 Strago : 2D058 Relm : 2D05B Setzer : 2D05E Mog, etc. : 2D061 Gau : 2D064 Gogo : 2D067 Umaro : 2D06A Vicks & Wedge: 2D06D Imp : 2D070 Leo : 2D073 Banon : 2D076 Half-Esper : 2D079 Merchant : 2D07C Ghosts : 2D07F Kefka : 2D082 Gestahl : 2D085 Imp. Soldier?: 2D088 Save Screen/Character Select Sprites Location= FFB11 Size= 4 bytes I don't know what the extra 00 byte is for yet, as it seemed to do nothing. And the D5/D6 byte is stored at the beginning (!) of the "pointer." I guess they were just trying to throw people off. Didn't stop me, did it? :) Terra : FFB11 Locke : FFB15 Cyan : FFB19 Shadow : FFB1D Edgar : FFB21 Sabin : FFB25 Celes : FFB29 Strago : FFB2D Relm : FFB31 Setzer : FFB35 Mog : FFB39 Gau : FFB3D Gogo : FFB41 Umaro : FFB45 Vicks & Wedge: FFB49 Imp : FFB4D Leo : FFB51 Banon : FFB55 Half-Esper : FFB59 Merchant : FFB5D Ghosts : FFB61 Kefka : FFB65 Quantity digits to come later.