FF3us Attack Guide v1.33 By Master ZED (master.zed@gmail.com *OR* http://masterzed.cavesofnarshe.com/) 0. Version History 1. Intro 2. Command Attacks 3. Magic 4. Espers 5. Items 6. SwdTech 7. Blitz 8. Dance 9. Tools 10. Slot 11. MagiTek 12. Lore 13. Enemy Spells 14. Near Fatal 15. Interceptor 16. Miscellaneous 17. Dummy Spells 18. Status 19. Status Explanations 20. Greetz and Thanx no section or title: Legalities ------------------------------------------------------------------------------------- 0. Version History ------------------------------------------------------------------------------------- ------------ v1.33 GP Rain added. ------------ ------------ v1.32 "both sides" added to all attacks that can target both sides of a Pincer/Side attack. Intro edited to clarify this. Warp's aiming corrected (was Hits caster, it actually strikes a random ally). Warp Stone's function corrected, as a recent bug discovery revealed the targets made no difference, the party will run no matter what, even if there aren't any targets. Mute moved to Enemy Spells from Dummy Spells, as Naughty appears to make use of it. First version submitted to GameFAQs in a loooonnng time. :) ------------ ------------ v1.3 Intro edited to accomodate a small explanation behind the (?) tags and the Invert damage if Undead's listing in attacks. Added Invert Damage if Undead property back to attacks it doesn't affect. New status section. Status included are Poison, Regen, Seizure, and HP Leak (Phantasm). Other sections renumbered in accordance (Status explanations and Greetz and Thanx). Sketch added to Command Attacks section. Items section overhauled; all but the Super Ball info is new. Suplex note added, special effect description changed in accordance. Tapir's special effect added. Bahamut added to Slot section. Joker Doom stats added from Slot guide. Lagomorph aiming description edited. Miscellaneous section edited to add Magical attack to skean properties. Tapir (called during Sleep status) added to Miscellaneous. Inviz Edge and Shadow Edge added to Miscellaneous. (added 7:03 PM 8/24/2004) Note added to and stats changed for Mind Blast in Enemy Spells section. ------------ ------------ v1.2 New miscellaneous attacks section. Skean spells (ex.: Ninja) and Umaro attacks are included in this section, along with Doom (Condemned status). Strength changed to Bat.Pwr, since that's actually what it is. Dunno why I seperated the two. Enemy Roulette added to commands, listed only as Roulette for you sane Ctrl+F'ers. Doom special effect description changed to include enemy Roulette and Doom as used by Condemned status in list of users. Empowerer modified to fit HP/MP strength in accordance w/ special effect. Lagomorph's stats corrected (Blind was listed instead of Dark). Roulette Lore note changed due to Roulette command addition. Absolute 0 error corrected, now has Ice-elemental proerty listed. Wind Song error corrected in Dance section; Wind Slash correctly listed. The status section now has data on which status prevent Near Fatal attack use and learning Lores, as to prevent any confusion between this doc and Terii's Algorithms doc. Speaking of the status section, Haste/Slow had their approximate effects on Speed taken out since they were just guesses on my part. See Terii's docs if you want to know the real effect, since I'm not going to list their equations in the doc. ------------ ------------ v1.101 Very small tidbit added to Retort status description; causes physical attacks to have a perfect hit rate against the affected. Version not submitted to GameFAQs (it's only one changed line!). ------------ ------------ v1.1 Order switched around to fit the game's spell list a tad more accurately. Not every attack is on the spell list, but I used it as a guide to get to an order such as this. SwdTech and Tools alphabetized finally. How did those slip by...? Runic info added to command attacks and status explanations. Enemy Runic info added to status explanations. Retort info added to status explanations. Minor SwdTech notes added to the beginning of the section and to Retort. First version submitted to GameFAQs. ------------ ------------ v1.01 Version history added beginning with v1.0. Missing Health info added. Took out (Invert damage on Undead) tags on Acid Rain and Virite. I totally forgot to mention that property didn't work, so I just took it out instead of leaving a note. ------------ ------------ v1.0 First completed version of the attack doc. ------------ ------------------------------------------------------------------------------------- 1. Intro ------------------------------------------------------------------------------------- These, my friends, are the exact stats on each and every attack in the game (excluding enemy Special moves since those are in my Monster Stats doc). In this you can find out the true powers of Goner and Air Anchor, what Blitz is really the strongest, the powers that are Crusader and Quadra Slice, etc. I have also given you the special effect hex numbers of the attacks in case you want to use them in hacking the game (ex. 57h is what gives Air Anchor its "Move, and you're dust!" and instant death protection properties). Some moves, like Capture and Fight, aren't given here because their stats can vary heavily depending on equipment (of course, if I get enough demand for Capture I will list it since it seems very restricting on weapons). Not Reflectable is put in by a bit in the Magic Stats, but since so many attacks are unreflectable I'll simply list "Reflectable" if it can be reflected. Some sections, such as Magic and Espers, may not list Magical or Physical damage. For those, always assume all attacks listed are based on Mag.Pwr unless specified otherwise. All moves are sorted in alphabetical order, numbers first (if any), according to their respective sections. If you still can't find an attack, use Ctrl+F or whatever opens the Find or Search or whatever it's called function to find it. I have also listed if a given attack can strike both sides of a Pincer/Side attack. If this is true, the words "both sides" will appear in the aiming description. Also, damage equations are not listed since there is a document on them already. Give Terii Senshi's Algorithms FAQ a look through for that. However, all statuses are explained in their own section if you need to know about them. One last note; the (?) tags are for properties I don't think have an effect, and Invert damage if Undead will be listed with an asterisk (*) in spells where a bug in the property keeps it from having an effect (see the Glitches and Bugs guide). ::FF7 Shinra music begins:: Now, on with the freak show. >:) ------------------------------------------------------------------------------------- 2. Command Attacks ------------------------------------------------------------------------------------- Control Magical attack <-----NOTE-----> It will not take control of Clear monsters, but it will eliminate the status. <-----NOTE-----> Hits one enemy Takes control of enemy. Unblockable Retargets if target is dead. Special Effect: 53h = Takes control of enemy (Control) GP Rain Physical attack Hits all enemies Takes user Level * 30 GP and does GP taken * 2 / # of targets as damage. <-----NOTE-----> Mimicking this attack still takes GP! It is the only such attack that still drains resources under Mimic. <-----NOTE-----> Unblockable Ignores defense, no split damage, retargets if target is dead. Special effect: 51h = Takes user Level * 30 Gil, Gil taken * 2 / # of targets determines damage. Health Restorative (Inverts damage if target is undead) Hits one or all allies Bat.Pwr: 28 Unblockable Ignores defense, reflectable, vulnerable to Runic. Leap Magical attack Hits one enemy User leaps onto opponent and ends battle, Gau disappears from party roster. Unblockable Retargets if target is dead. Special Effect: 54h = Caster leaps onto target, battle ends, Gau leaves party to learn target's Rage. Morph Physical attack (ignores Clear ala Item) Targets self Casts Morph status onto target. Unblockable Possess Physical attack Hits one enemy Kills enemy and removes caster from active party. Unblockable Retargets if target is dead. Special Effect: 50 = Kill enemy and caster, remove caster from current party (Possess) Revert Physical attack (ignores Clear ala Item) Targets self Removes Morph status from target. Unblockable Roulette <-----NOTE-----> This is the enemy version of the spell, as cast by a special command (1Eh in the menu if it were accessible from there). The reason for two seperate listings is due to different properties (this Roulette is a modified Doom). Please note that this can only be cast by an enemy if it comes from their command script or counterattack script, any other way will make use of the Lore version instead (although coming from an enemy, the aim will not be random). Also, please note that the MP cost and Learn if cast property are assumed and not in this spell's stats, they come from the Lore Roulette because its stats are loaded for the initial cast (just before the random cursor is launched), probably just for those two reasons. Finally, Learn if cast is listed since this spell isn't in the Lore section, where the property is just assumed to exist in all listed spells. <-----NOTE-----> Magical attack (ignores Clear ala Item) Hits a random target MP cost: 10 Causes instant death Unblockable (Will miss targets invulnerable to instant death) Learn if cast (Strago). Special effect: 35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned status)) Runic <-----NOTE-----> While Runic the command cannot be used without a sword, this only goes so far as to gray out the command when you have no sword. If you are muddled, etc., you can still use Runic automatically. <-----NOTE-----> Physical attack (ignores Clear ala Item) Targets self Casts Runic status onto target. Unblockable Retargets if target is dead. Shock Magical attack Hits all enemies, both sides Bat.Pwr: 128 Unblockable Sketch Physical attack Hits one enemy Randomly uses one of two attacks given in a monster's stats Unblockable Retargets if target is dead. Special effect: 55 = Randomly uses one of two attacks given in a monster's stats (Sketch) ------------------------------------------------------------------------------------- 3. Magic ------------------------------------------------------------------------------------- 50: Antdot Hits one ally MP cost: 3 Lifts Poison and Seizure Unblockable Can be used outside of battle, vulnerable to Runic. 8: Bio Hits one or all enemies (Inverts damage if target is undead*) MP cost: 26 Bat.Pwr: 53 Poison-elemental, causes Poison Hit Rate: 120 Vulnerable to Runic, reflectable, retargets if target is dead. 2: Bolt Hits one or all enemies MP cost: 6 Bat.Pwr: 20 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, reflectable, retargets if target is dead. 7: Bolt 2 Hits one or all enemies MP cost: 22 Bat.Pwr: 61 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, reflectable, retargets if target is dead. 11: Bolt 3 Hits one or all enemies MP cost: 53 Bat.Pwr: 120 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, reflectable, retargets if target is dead. 12: Break Hits one enemy MP cost: 25 Causes Petrify Hit Rate: 120 (will miss targets invulnerable to instant death) Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved in defense equation. 33: Bserk Hits one ally MP cost: 16 Causes Berserk Hit Rate: 150 Reflectable, vulnerable to Runic. 45: Cure Restorative (Inverts damage if target is undead) Hits one or all allies MP cost: 5 Bat.Pwr: 10 Unblockable Ignores defense, can be used outside of battle, reflectable, vulnerable to Runic. 46: Cure 2 Restorative (Inverts damage if target is undead) Hits one or all allies MP cost: 25 Bat.Pwr: 28 Unblockable Ignores defense, can be used outside of battle, reflectable, vulnerable to Runic. 47: Cure 3 Restorative (Inverts damage if target is undead) Hits one or all allies MP cost: 40 Bat.Pwr: 66 Unblockable Ignores defense, can be used outside of battle, reflectable, vulnerable to Runic. 16: Demi Hits one enemy MP cost: 33 Lowers target's HP by 1/2 of current total Hit Rate: 120 (will miss targets invulnerable to instant death) Vulnerable to Runic, retargets if target is dead, Stamina involved in defense equation. 44: Dispel Hits one enemy MP cost: 25 Lifts Clear, Image, Berserk, Regen, Slow, Haste, Stop, Shell, Safe, Reflect, Life 3, Float Unblockable Can be used outside of battle, vulnerable to Runic. 13: Doom Hits one enemy MP cost: 35 Causes instant death Hit Rate: 95 (Will miss targets invulnerable to instant death) Reflectable, vulnerable to Runic, retargets if target is dead, Stamina involved in defense equation. Special effect: 35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned status)) 4: Drain Hits one enemy (Inverts damage if target is undead) Drains HP MP cost: 15 Bat.Pwr: 38 Hit Rate: 120 Vulnerable to Runic, retargets if target is dead. 0: Fire Hits one or all enemies MP cost: 4 Bat.Pwr: 21 Fire-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 5: Fire 2 Hits one or all enemies MP cost: 20 Bat.Pwr: 60 Fire-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 9: Fire 3 Hits one or all enemies MP cost: 51 Bat.Pwr: 121 Fire-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 15: Flare Hits one enemy MP cost: 45 Bat.Pwr: 60 Hit Rate: 150 Ignores defense, reflectable, vulnerable to Runic, retargets if target is dead. 34: Float Hits one or all allies MP cost: 17 Causes Float Unblockable Can be used outside of battle, vulnerable to Runic. 31: Haste Hits one ally MP cost: 10 Causes Haste Unblockable Reflectable, vulnerable to Runic. 39: Haste2 Hits one or all allies MP cost: 38 Causes Haste Unblockable Reflectable, vulnerable to Runic. 1: Ice Hits one or all enemies MP cost: 5 Bat.Pwr: 22 Ice-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 6: Ice 2 Hits one or all enemies MP cost: 21 Bat.Pwr: 62 Ice-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 10: Ice 3 Hits one or all enemies MP cost: 52 Bat.Pwr: 122 Ice-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 35: Imp Hits one enemy MP cost: 10 Toggles Imp (it can cause or lift the status) Hit Rate: 100 Can be used outside of battle, reflectable, vulnerable to Runic. 48: Life Restorative (Inverts damage if target is undead) Hits one dead ally MP cost: 30 Restores target's HP by 1/8 of total Lifts Wound, "Hide" Unblockable Ignores defense, can be used outside of battle, vulnerable to Runic. 49: Life 2 Restorative (Inverts damage if target is undead) Hits one dead ally MP cost: 60 Restores target's HP to full Lifts Wound, "Hide" Unblockable Ignores defense, can be used outside of battle, vulnerable to Runic. 53: Life 3 Hits one ally MP cost: 50 Causes Life 3 Unblockable Vulnerable to Runic. 23: Merton Hits all targets, both sides MP cost: 85 Bat.Pwr: 138 Fire/Wind-elemental Unblockable Randomizes target, ignores defense. 19: Meteor Hits all enemies, both sides MP cost: 62 Bat.Pwr: 36 Unblockable Ignores defense, no split damage, retargets if target is dead. 30: Muddle Hits one enemy MP cost: 8 Causes Muddled Hit Rate: 94 Reflectable, vulnerable to Runic. 27: Mute Hits one enemy MP cost: 8 Causes Mute Hit Rate: 100 Reflectable, vulnerable to Runic. 41: Osmose Hits one enemy (Inverts damage if target is undead) Drains MP MP cost: 1 Bat.Pwr: 26 Hit Rate: 150 Vulnerable to Runic, retargets if target is dead. 14: Pearl Hits one enemy MP cost: 40 Bat.Pwr: 108 Pearl-elemental Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 3: Poison Hits one enemy (Inverts damage if target is undead*) MP cost: 3 Bat.Pwr: 25 Poison-elemental, causes Poison Hit Rate: 100 Reflectable, vulnerable to Runic, retargets if target is dead. 21: Quake Hits all targets, both sides MP cost: 50 Bat.Pwr: 111 Earth-elemental Unblockable Randomizes target, ignores defense. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 17: Quartr Hits all enemies, both sides MP cost: 48 Lowers target's HP to 1/4 of current total Hit Rate: 100 (Will miss targets invulnerable to instant death) No split damage, vulnerable to Runic, retargets if target is dead, Stamina involved in defense equation. 43: Quick Hits caster MP cost: 99 Gives caster 2 extra turns, stops all others from moving until finished Unblockable Special effect: 43 = Gives caster 2 extra turns without interruption, stops all others from moving until finished, only works on player-controlled characters (Quick) 26: Rasp Hits one enemy Damages MP MP cost: 12 Bat.Pwr: 10 Hit Rate: 150 Reflectable, vulnerable to Runic, retargets if target is dead. 52: Regen Hits one ally MP cost: 10 Causes Regen Unblockable Reflectable, vulnerable to Runic. 51: Remedy Hits one ally MP cost: 15 Lifts Dark, Poison, Petrify, Mute, Muddled, Seizure, Sleep, Slow, Stop Unblockable Can be used outside of battle, vulnerable to Runic. 36: Rflect Hits one ally MP cost: 22 Causes Reflect Unblockable Reflectable, vulnerable to Runic. 28: Safe Hits one ally MP cost: 12 Causes Safe Unblockable Reflectable, vulnerable to Runic. 24: Scan Hits one enemy MP cost: 3 Gives target's level, current/max HP/MP, elemental weaknesses Hit Rate: 222 Reflectable, vulnerable to Runic. Special effect: 10 = Gives target's level, current/max HP/MP, elemental weaknesses (Scan) 37: Shell Hits one ally MP cost: 15 Causes Shell Unblockable Reflectable, vulnerable to Runic. 29: Sleep Hits one enemy MP cost: 5 Causes Sleep Hit Rate: 111 Reflectable, vulnerable to Runic. 25: Slow Hits one enemy MP cost: 5 Causes Slow Hit Rate: 120 Reflectable, vulnerable to Runic. 40: Slow 2 Hits one or all enemies MP cost: 26 Causes Slow Hit Rate: 150 Reflectable, vulnerable to Runic. 32: Stop Hits one enemy MP cost: 10 Causes Stop Hit Rate: 100 Reflectable, vulnerable to Runic. 20: Ultima Hits all enemies, both sides MP cost: 80 Bat.Pwr: 150 Unblockable Ignores defense, vulnerable to Runic, retargets if target is dead. 38: Vanish Hits one ally MP cost: 18 Toggles Clear (it can cause or lift the status) Unblockable Vulnerable to Runic. 22: W Wind Hits all targets, both sides MP cost: 75 Lowers target's HP to 1/16 of current total Hit Rate: 100 (Will miss targets invulnerable to instant death) Randomizes target, no split damage, Stamina involved in defense equation. 42: Warp Hits random ally MP cost: 20 Lets party escape from battle or dungeon, can get out of Pincer attacks Unblockable Can be used outside of battle. Special effect: 18 = Lets party escape from battle or dungeon, can get out of Pincer attacks (Warp) 18: X-Zone Hits all enemies MP cost: 53 Causes instant death Hit Rate: 85 (Will miss targets invulnerable to instant death) Vulnerable to Runic, retargets if target is dead, Stamina involved in defense equation. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) ------------------------------------------------------------------------------------- 4. Espers ------------------------------------------------------------------------------------- 68: Alexandr (Justice) Hits all enemies, both sides MP cost: 90 Bat.Pwr: 114 Pearl-elemental Unblockable Only hits monsters, aborts on characters. 67: Bahamut (Sun Flare) Hits all enemies, both sides MP cost: 86 Bat.Pwr: 92 Unblockable Ignores defense, only hits monsters, aborts on characters. 61: Bismark (Sea Song) Hits all enemies, both sides MP cost: 50 Bat.Pwr: 58 Water-elemental Unblockable Only hits monsters, aborts on characters. 73: Carbunkl (Ruby Power) Hits all allies, both sides MP cost: 36 Causes Reflect status Unblockable 69: Crusader (Purifier) Hits everyone, both sides MP cost: 96 Bat.Pwr: 190 Unblockable No split damage. Special effect: 24 = No effect (Crusader) 78: Fenrir (Moon Song) Hits all allies, both sides MP cost: 70 Causes Image status Unblockable 76: Golem (Earth Wall) Hits all allies, both sides MP cost: 33 Defends party against all physical attacks using caster's HP when cast. IOW: if caster has 5000 HP when it uses Golem, Golem will withstand 5000 damage. Unblockable Special effect: 11 = Defends party against all physical attacks using caster's HP when cast. (Golem) 55: Ifrit (Inferno) Hits all enemies, both sides MP cost: 26 Bat.Pwr: 51 Fire-elemental Unblockable Only hits monsters, aborts on characters. 71: Kirin (Life Guard) Hits all allies, both sides (Inverts damage if target is undead (?)) MP cost: 18 Causes Regen status Unblockable 60: Maduin (Chaos Wing) Hits all enemies, both sides MP cost: 44 Bat.Pwr: 55 Unblockable Only hits monsters, aborts on characters. 65: Odin (Atom Edge) Hits all enemies, both sides MP cost: 70 Causes instant death Hit Rate: 110 (will miss targets invulnerable to instant death) Only hits monsters, aborts on characters, Stamina involved in defense equation. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) 63: Palidor (Sonic Dive) Hits all allies, both sides MP cost: 61 Makes target(s) Jump; causes "Hide" status Unblockable Retargets if target is dead, randomizes target(?), ignores defense(?), no split damage(?) Special effect: 13 = Makes target jump (Palidor) 74: Phantom (Fader) Hits all allies, both sides MP cost: 38 Causes Clear status Unblockable 80: Phoenix (Rebirth) Restorative (Inverts damage if target is undead) Hits all dead allies, both sides MP cost: 110 Restores 1/4 of HP Lifts Wound Unblockable 70: Ragnarok (Metamorph) Hits one enemy MP cost: 6 Morphs enemy into random Item Hit Rate is dependent on target Only hits monsters, aborts on characters. Special effect: 12 = Morph enemy (Ragnarok) 66: Raiden (True Edge) Hits all enemies, both sides MP cost: 80 Causes instant death Hit Rate: 140 (will miss targets invulnerable to instant death) Only hits monsters, aborts on characters, Stamina involved in defense equation. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) 54: Ramuh (Bolt Fist) Hits all enemies, both sides MP cost: 25 Bat.Pwr: 50 Lightning-elemental Unblockable Only hits monsters, aborts on characters. 56: Shiva (Gem Dust) Hits all enemies, both sides MP cost: 27 Bat.Pwr: 52 Ice-elemental Unblockable Only hits monsters, aborts on characters. 59: Shoat (Demon Eye) Hits all enemies, both sides MP cost: 45 Causes Petrify status Hit Rate: 96 (will miss targets invulnerable to instant death) Only hits monsters, aborts on characters, Stamina involved in defense equation. 57: Siren (Hope Song) Hits all enemies, both sides MP cost: 16 Causes Mute Hit Rate: 136 Only hits monsters, aborts on characters. 75: Sraphim (Reviver) Restorative (Inverts damage if target is undead) Hits all allies, both sides MP cost: 40 Bat.Pwr: 18 Unblockable Ignores defense. 79: Starlet (Group Hug) Restorative (Inverts damage if target is undead) Hits all allies, both sides MP cost: 74 Bat.Pwr: 34 Unblockable Ignores defense. 62: Stray (Cat Rain) Hits all enemies, both sides MP cost: 28 Causes Muddled Hit Rate: 128 Only hits monsters, aborts on characters. 58: Terrato (Earth Aura) Hits all enemies, both sides MP cost: 40 Bat.Pwr: 93 Earth-elemental Unblockable (Will not hit Floating targets) Only hits monsters, aborts on characters. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 64: Tritoch (Tri-Dazer) Hits all enemies, both sides MP cost: 68 Bat.Pwr: 110 Tri-elemental (Fire, Ice, Lightning) Unblockable Only hits monsters, aborts on characters. 77: Unicorn (Heal Horn) Hits all allies, both sides MP cost: 30 Lifts Dark, Poison, Petrify, Mute, Muddle, Seizure, Psyche, (Sleep), Slow, and Stop status Unblockable 72: ZoneSeek (Wall) Hits all allies, both sides MP cost: 30 Causes Shell status Unblockable ------------------------------------------------------------------------------------- 5. Items ------------------------------------------------------------------------------------- <-----NOTE-----> Spell-casting items such as Fire Rod, etc. are not included. See the spells stats in the Magic section, but remember that they do not remove Clear, are unblockable, ignore defense, and only deal maximum damage possible if used by breaking an item (they're known as Item magics by some). About items in general; they ignore the Clear status and usually don't miss on their own unless something else interferes, like Fenix Down hitting a living target for example. <-----NOTE-----> Antidote Hits one ally Lifts Poison Unblockable Ignore defense (?), retargets if target is dead. Dried Meat Restorative Hits one ally Heals 150 HP Unblockable Ignore defense, retargets if target is dead. Special effect: 4E = ??? (Dried Meat) Elixir Restorative (Inverts damage if target is undead) Hits one ally Heals full HP/MP Unblockable Ignore defense, retargets if target is dead. Special effect: 4C = affect HP and MP (Elixir, Megalixir) Echo Screen Hits one ally Lifts Mute Unblockable Ignore defense (?), retargets if target is dead. Ether Restorative Hits one ally Heals 150 MP Unblockable Ignore defense, retargets if target is dead. Eyedrop Hits one ally Lifts Dark Unblockable Ignore defense (?), retargets if target is dead. Fenix Down Restorative (Inverts damage if target is undead) Hits one dead ally Restores 1/8 of HP Lifts Wound Unblockable Ignore defense, retargets if target is dead. Green Cherry Hits one ally Lifts Imp Unblockable Ignore defense (?), retargets if target is dead. Megalixir Restorative (Inverts damage if target is undead) Hits all allies, both sides Heals full HP/MP Unblockable Ignore defense, retargets if target is dead. Special effect: 4C = affect HP and MP (Elixir, Megalixir) Potion Restorative (Inverts damage if target is undead) Hits one ally Heals 250 HP Unblockable Ignore defense, retargets if target is dead. Remedy Hits one ally Lifts Dark, Poison, Imp, Petrify, Mute, Seizure Unblockable Ignore defense (?), retargets if target is dead. Revivify Restorative (Inverts damage if target is undead) Hits one dead ally Restores 1/8 of HP Lifts Zombie <-----NOTE-----> Although there are no indications of it, Revivify will kill an Undead. I don't know why yet, though. <-----NOTE-----> Unblockable Ignore defense, retargets if target is dead. Smoke Bomb Hits all allies, both sides Forces targets to run away if possible Unblockable Ignore defense, retargets if target is dead. Special effect: 4B = ??? (Smoke Bomb) Soft Hits one ally Lifts Petrify Unblockable Ignore defense (?), retargets if target is dead. Super Ball Magical attack Hits random enemy target(s) multiple times, both sides Always does multiples of 256 as damage Unblockable Ignores defense, retargets if target is dead. Special Effect: 4A = makes Super Ball attack out of spell (Super Ball) Tincture Restorative Hits one ally Heals 50 MP Unblockable Ignore defense, retargets if target is dead. Tonic Restorative (Inverts damage if target is undead) Hits one ally Heals 50 HP Unblockable Ignore defense, retargets if target is dead. Warp Stone Hits all allies, both sides Forces party to run away if possible Unblockable Ignore defense, retargets if target is dead. Special effect: 4D = ??? (Warp Stone) X-Ether Restorative Hits one ally Heals full MP Unblockable Ignore defense, retargets if target is dead. X-Potion Restorative (Inverts damage if target is undead) Hits one ally Heals full HP Unblockable Ignore defense, retargets if target is dead. ------------------------------------------------------------------------------------- 6. SwdTech ------------------------------------------------------------------------------------- <-----NOTE-----> SwdTech the command can't be used without a sword, however, you can still use it through Mimic. Without a sword, the command is grayed out and can't be used from the menu or automatically. <-----NOTE-----> 92: Cleave Magical attack Hits all enemies Causes instant death Hit rate: 182 (will miss targets invulnerable to instant death) Ignores defense, retargets if target is dead. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) 85: Dispatch Physical attack Hits one random enemy Bat.Pwr: 120 Unblockable Ignores defense, retargets if target is dead. 89: Empowerer Magical attack Hits one random enemy (Inverts damage if target is undead) Drains HP/MP Bat.Pwr (HP draining): 49 Bat.Pwr (MP draining): 12 Unblockable Ignores defense, retargets if target is dead. Special effect: 36 = Allows one to drain both HP and MP if Byte 4, Bit 7 and Byte 5, Bit 1 are set, drains MP with 1/4 Bat.Pwr (Empowerer) 88: Quadra Slam Physical attack Hits 4 random enemies, both sides Bat.Pwr: 72 Unblockable Retargets if target is dead. Special effect: 32 = Spell hits 4 seperate times (Quadra Slam, Quadra Slice) 91: Quadra Slice Physical attack Hits 4 random enemies, both sides Bat.Pwr: 70 Unblockable Ignores defense, retargets if target is dead. Special effect: 32 = Spell hits 4 seperate times (Quadra Slam, Quadra Slice) 86: Retort Magical attack Counters opponent's physical attack Bat.Pwr: 56 Unblockable Ignores defense, retargets if target is dead. <-----NOTE-----> When Retort is used in SwdTech, it invokes a special status that, when Cyan is struck, will perform the actual attack. This is in the game's programming, not the spell itself. <-----NOTE-----> Special effect: 3C = No effect (Retort) 87: Slash Physical attack Hits one random enemy Lowers target's HP to half of current HP Causes Seizure Unblockable (will miss targets invulnerable to instant death) Ignores defense, retargets if target is dead. 90: Stunner Magical attack Hits all enemies Bat.Pwr: 97 Causes Stop Unblockable damage Ailment Hit Rate: 140 No split damage, retargets if target is dead. Special effect: 3F = Ailment uses spell hit rate to determine a hit or miss (Stunner) ------------------------------------------------------------------------------------- 7. Blitz ------------------------------------------------------------------------------------- 98: Air Blade Magical attack Hits all enemies Bat.Pwr: 78 Wind-elemental Unblockable Randomizes target, no split damage, retargets if target is dead. 94: AuraBolt Magical attack Hits one enemy Bat.Pwr: 68 Pearl-elemental Unblockable Retargets if target is dead. 100: Bum Rush Magical attack Hits one enemy Bat.Pwr: 128 Unblockable Ignores defense, retargets if target is dead. 96: Fire Dance Magical attack Hits all enemies Bat.Pwr: 42 Fire-elemental Unblockable Randomizes target, no split damage, retargets if target is dead. 97: Mantra Restorative (Inverts damage if target is undead) Magical attack Hits all allies except caster, both sides Heals with: Caster's HP / # of targets Lifts Dark, Poison, Mute, Seizure Unblockable Randomizes target, ignores defense, retargets if target is dead. Special effect: 15 = Does not hit caster (Mantra) 93: Pummel Physical attack Hits one enemy Bat.Pwr: 110 Unblockable Ignores defense, retargets if target is dead. 99: Spiraler Restorative (Inverts damage if target is undead, drains all HP/MP from, kills, and eliminates caster from battlefield) Magical attack Hits all allies, both sides Bat.Pwr: 200 Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop, and Freeze Unblockable Randomizes target, ignores defense, retargets if target is dead. Special effect: 16 = Drains all HP/MP from, kills, and eliminates caster from battlefield (Spiraler) 95: Suplex Physical attack Hits one enemy <-----NOTE-----> The aiming byte says that it hits all enemies at once, and while that doesn't look like more than a simple bug corrected by Suplex's graphic, it does have an effect; if multiple enemies are present, Suplex's damage will be halved. It can only do full damage when there's only one enemy on the field. <-----NOTE-----> Bat.Pwr: 180 Unblockable (will not hit all enemies) Ignores defense, retargets if target is dead. Special effect: 30 = Cannot hit certain enemies. (Suplex) ------------------------------------------------------------------------------------- 8. Dance ------------------------------------------------------------------------------------- The Dances use the following spells: Wind Song : Wind Slash, Sun Bath, Plasma, Cokatrice Forest Suite : Rage, Harvester, Elf Fire, Wombat Desert Aria : Sand Storm, Antlion, Wind Slash, Kitty Love Sonata : Elf Fire, Specter, Snare, Tapir Earth Blues : Land Slide, Sonic Boom, Sun Bath, Whump Water Rondo : El Nino, Plasma, Specter, Wild Bear Dusk Requiem : Cave In, Snare, Elf Fire, Pois. Frog Snowman Jazz : Snowball, Surge, Snare, Ice Rabbit 106: Antlion Hits one enemy Causes instant death Hit Rate: 100 (Will miss targets invulnerable to instant death) Retargets if target is dead, Stamina involved in defense equation. 114: Cave In Hits one enemy Lowers target's HP to 1/4 of current total Causes Seizure Unblockable (Will miss targets invulnerable to instant death) Retargets if target is dead. 117: Cokatrice Hits one enemy Bat.Pwr: 50 Causes Petrify Hit Rate: 96 (Will miss targets invulnerable to instant death) Ignores defense, retargets if target is dead. 111: El Nino Hits all enemies, both sides Bat.Pwr: 61 Water-elemental Unblockable Randomizes target, no split damage. 107: Elf Fire Hits one enemy Bat.Pwr: 72 Fire-elemental Unblockable Retargets if target is dead. 104: Harvester Hits all allies, both sides Lifts Dark, Poison, Petrify, Mute, Muddle, Seizure, Sleep, Slow, and Stop. Unblockable Randomizes target. 124: Ice Rabbit Restorative (Inverts damage if target is undead) Hits all allies, both sides Bat.Pwr: 60 Unblockable Randomizes target, ignores defense. 119: Kitty Hits all allies, both sides Causes Haste Unblockable Randomizes target. 109: Land Slide Hits one enemy Bat.Pwr: 65 Unblockable Ignores defense, retargets if target is dead. 112: Plasma Hits one enemy Bat.Pwr: 70 Lightning-elemental Unblockable Rtargets if target is dead. 123: Pois. Frog Hits one enemy Bat.Pwr: 56 Poison-elemental, causes Poison Unblockable Retargets if target is dead. 103: Rage Hits all enemies, both sides Bat.Pwr: 50 Unblockable Randomizes target, no split damage. 105: Sand Storm Hits all enemies, both sides Bat.Pwr: 45 Wind-elemental Hit Rate: 100 Randomizes target, no split damage. 113: Snare Hits one enemy Causes instant death Hit Rate: 100 (Will miss targets invulnerable to instant death) Retargets if target is dead, Stamina involved in defense equation. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) 115: Snowball Hits one enemy Lowers target's HP to half of current total Causes Seizure Unblockable (Will miss targets invulnerable to instant death) Retargets if target is dead. 110: Sonic Boom Hits one enemy Lowers target's HP to 3/8 of current total Causes Seizure Unblockable (Will miss targets invulnerable to instant death) Retargets if target is dead. 108: Specter Hits one enemy Causes Muddle Hit Rate: 120 Retargets if target is dead. 102: Sun Bath Restorative (Inverts damage if target is undead) Hits all allies, both sides Bat.Pwr: 50 Unblockable Randomizes target, ignores defense. 116: Surge Hits all enemies, both sides Bat.Pwr: 55 Ice-elemental Unblockable Randomizes target, no split damage. 120: Tapir Hits all allies, both sides Lifts Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, and Stop Unblockable Randomizes target. Special effect: 17 = Restore HP and MP to full if target has Sleep status (Tapir) 121: Whump Hits one enemy Bat.Pwr: 53 Unblockable (Will not hit Floating targets) Ignores defense, retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 122: Wild Bear Restorative (Inverts damage if target is undead) Hits all allies, both sides Bat.Pwr: 100 Lifts Dark, Zombie, Poison, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop, and Freeze. Randomizes target, ignores defense. 101: Wind Slash Hits all enemies, both sides Bat.Pwr: 48 Wind-elemental Unblockable Randomizes target, no split damage. 118: Wombat Hits one enemy Bat.Pwr: 88 Unblockable (Will not hit Floating targets) Ignores defense, retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) ------------------------------------------------------------------------------------- 9. Tools ------------------------------------------------------------------------------------- Air Anchor Physical attack Hits one enemy Bat.Pwr: 128 If target takes another turn after being hit, target dies Perfect hit rate (Will miss targets invulnerable to instant death) Retargets if target is dead. Special effect: 57 = Makes opponent die when they take their next turn. Automatically misses those invulnerable to instant death no matter what. (Air Anchor) AutoCrossbow Physical attack Hits all enemies Bat.Pwr: 125 Perfect hit rate No split damage, retargets if target is dead. 125: Bio Blaster Magical attack Hits all enemies Bat.Pwr: 20 Poison-elemental, causes Poison Unblockable No split damage, aborts on allies, retargets if target is dead. Chain Saw (damage) Physical attack Hits one enemy Bat.Pwr: 252 Perfect hit rate Ignores Defense, retargets if target is dead. Chain Saw (instant death) Physical attack Hits one enemy Causes instant death (deals no damage) Perfect hit rate (Will miss targets invulnerable to instant death) Ignores Defense, retargets if target is dead, Stamina involved in defense equation. Debilitator Physical attack Hits one enemy Makes opponent weak against 1 element. Perfect hit rate Retargets if target is dead. Special effect: 56 = Makes opponent weak against 1 element (Debilitator) Drill Physical attack Hits one enemy Bat.Pwr: 191 Perfect hit rate Ignores defense, retargets if target is dead. 126: Flash *The Unblockable ability is not generated by the spell however but from the Tool* Magical attack Hits all enemies Bat.Pwr: 42 Causes Dark Unblockable (128 hit rate in spell stats). No split damage, abort on allies, retarget if target is dead. NoiseBlaster Physical attack Hits all enemies Muddles all opponents Perfect hit rate Retargets if target is dead. ------------------------------------------------------------------------------------- 10. Slot ------------------------------------------------------------------------------------- 67: Bahamut (Sun Flare) [3 dragons] Hits all enemies, both sides Bat.Pwr: 92 Unblockable Ignores defense, only hits monsters, aborts on characters. 127: Chocobop [3 Chocobos] Hits all enemies, both sides Bat.Pwr: 36 Unblockable Randomize target, ignores defense, no split damage. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 128: H-Bomb [3 airships] Hits all enemies, both sides Bat.Pwr: 130 Unblockable Randomize target Joker Doom [7-7-BAR] Hits all allies, both sides Causes instant death Unblockable Learn if cast <-----NOTE-----> Teaches L.5 Doom to Strago, as Joker Doom is merely a modified version of the Lore. <-----NOTE-----> Special effect: Forces caster to hit all allies if cast under Slot (Joker Doom [7-7-BAR]) Joker Doom [7-7-7] Hits all enemies, both sides Causes instant death Unblockable Learn if cast <-----NOTE-----> Teaches L.5 Doom to Strago, as Joker Doom is merely a modified version of the Lore. <-----NOTE-----> Special effect: Forces caster to hit all enemies if cast under Slot (Joker Doom [7-7-7]) 254: Lagomorph [any wrong combination] Restorative Hits all allies, both sides Bat.Pwr: 10 Lifts Dark, Poison, Sleep Unblockable 129: 7-Flush [3 diamonds] Hits all enemies, both sides Bat.Pwr: 84 Unblockable Randomize target ------------------------------------------------------------------------------------- 11. MagiTek ------------------------------------------------------------------------------------- 134: Bio Blast Hits all enemies Bat.Pwr: 60 Poison-elemental, causes Poison and Seizure Unblockable No split damage, retargets if target is dead. 132: Bolt Beam Hits one enemy Bat.Pwr: 62 Lightning-elemental Unblockable Retargets if target is dead. 136: Confuser Hits all enemies Causes Muddled Hit Rate: 128 Retargets if target is dead. 131: Fire Beam Hits one enemy Bat.Pwr: 60 Fire-elemental Unblockable Retargets if target is dead. 135: Heal Force Restorative (Inverts damage if target is undead) Hits one ally Bat.Pwr: 50 Unblockable Ignores defense. 133: Ice Beam Hits one enemy Bat.Pwr: 61 Ice-elemental Unblockable Retargets if target is dead. 138: TekMissile Hits one enemy Bat.Pwr: 58 Causes Seizure Unblockable Ignores defense, retargets if target is dead. 137: X-Fer Hits one enemy Causes instant death Hit Rate: 120 (Will miss targets invulnerable to instant death) Stamina involved in defense equation. Special effect: 23 = Stall enemy final attacks 1 turn (X-Zone, Odin, Raiden, Cleave, Snare, X-Fer) ------------------------------------------------------------------------------------- 12. Lore ------------------------------------------------------------------------------------- NOTE: all spells are also assumed to have the Learn if cast property in addition to being Magical attacks. Learn if cast only works for these spells alone, and is used to teach Strago the spells. 143: Aero Hits all enemies MP cost: 41 Bat.Pwr: 125 Wind-elemental Hit Rate: 150 Retarget if target dead. 142: Aqua Rake Hits all enemies MP cost: 22 Bat.Pwr: 71 Wind/Water-elemental Hit Rate: 150 Retarget if target dead. 145: Big Guard Hits all allies, both sides MP cost: 80 Causes Shell, Safe Unblockable 144: Blow Fish Hits one enemy MP cost: 50 Does 1000 damage Unblockable Ignores defense, no split damage, retargets if target dead. Special effect: 1A: Does 1000 damage (Blow Fish) 141: CleanSweep Hits all enemies, both sides MP cost: 30 Bat.Pwr: 50 Water-elemental Hit Rate: 150 No split damage, retarget if target dead. 139: Condemned Hits one enemy MP cost: 20 Causes Condemned Unblockable (Will miss targets invulnerable to instant death) 155: Dischord Hits one enemy MP cost: 68 Halves level Hit Rate: 100 (Will miss targets invulnerable to instant death) Retarget if target dead. Special effect: 1F: Halves level (Dischord) 162: Exploder Hits one enemy and caster MP cost: 1 Do current HP of caster as damage Unblockable Ignores defense, retargets if target dead, kills caster. Special effect: 19: Hit caster and target(s), do current HP of caster as damage (Exploder) 154: ForceField Hits everyone, both sides MP cost: 24 Nulls damage done by a random element Unblockable Special effect: 31: Nulls damage done by a random element (ForceField) 161: GrandTrain Hits all enemies, both sides MP cost: 64 Bat.Pwr: 84 Unblockable Ignores defense 148: L.5 Doom Hits all enemies, both sides MP cost: 22 Causes instant death Hits those with a level that is a multiple of 5 (Will miss targets invulnerable to instant death) 149: L.4 Flare Hits all enemies, both sides MP cost: 42 Bat.Pwr: 66 Hits those with a level that is a multiple of 4 Ignores defense, no split damage. 150: L.3 Muddle Hits all enemies, both sides MP cost: 28 Causes Muddled Hits those with a level that is a multiple of 3 152: L? Pearl Hits all enemies, both sides MP cost: 50 Bat.Pwr: 120 Pearl-elemental Hits those with a level that is a multiple of the last digit of your GP/Gil total Special effect: 1D: Hits those with a level that is a multiple of the last digit of your GP/Gil total (L? Pearl) 147: Pearl Wind Restorative (Inverts damage if target is undead) Hits all allies, both sides MP cost: 45 Uses current HP of caster to heal HP Unblockable Ignores defense, no split damage. Special effect: 1B: Uses current HP of caster to affect target's HP (Pearl Wind) 157: Pep Up Restorative Hits one ally MP cost: 1 Restores HP/MP, zeroes out HP/MP of and removes caster from battle Lifts Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop Unblockable Retarget if target dead, kills caster. Special effect: 20: Affects HP/MP, zeroes out HP/MP of and removes caster from battle (Pep Up) 160: Quasar Hits all enemies, both sides MP cost: 50 Bat.Pwr: 57 Unblockable Ignores defense 151: Reflect??? Hits all enemies, both sides Causes Dark, Mute, Slow Hits those with Reflect status Special effect: 1C: Causes spell to only target those with Reflect status (Reflect???) 146: Revenge Hits one enemy MP cost: 31 Does Maximum HP of caster minus Current HP of caster as damage Unblockable Ignores defense, no split damage, retarget if target dead. Special effect: 3D: Do Maximum HP of caster minus Current HP of caster as damage (Revenge) 158: Rippler Hits one enemy MP cost: 66 Switches statuses of caster and target <-----NOTE-----> Due to a bug, Rippler switches all statuses in bytes 1-4 (Dark to Float) instead of just those listed in its stats. If you're curious, here are the statuses that Rippler has listed: Dark, Zombie, Poison, Clear, Imp, Condemned, Image, Mute, Berserk, Muddled, Seizure, Sleep, Regen, Slow, Haste, Stop, Shell, Safe, Reflect, Life 3, Float. Others (Rage, Morph, Dance, etc.) can be traded but only because of the bug. This isn't all bad, if you want more than one morphed character or want Strago to Dance.... <-----NOTE-----> Hit Rate: 111 Retarget if target dead. 140: Roulette Hits a random target (cursor starts on enemy) <-----NOTE-----> The random target bit doesn't work outside of a menu command. Try the Veteran Rage for example, it will hit an enemy automatically, completely ignoring the bit. Enemies use a special command to cast the spell (1E) whenever they come to the spell in their scripts, different from this version. See its stats in the Command Attacks section. <-----NOTE-----> MP cost: 10 Causes instant death Unblockable (Will miss targets invulnerable to instant death) Retarget if target dead. 156: Sour Mouth Hits one enemy MP cost: 32 Causes Dark, Poison, Imp, Mute, Muddle, Sleep Hit Rate: 100 Retarget if target dead. 153: Step Mine Hits one enemy MP cost: Minutes played / 30 for characters, 1 for monsters Does Steps / 32 as damage Unblockable Ignores defense. Special effect: 1E: Does Steps / Bat.Pwr as damage, minutes played / 30 for MP cost to characters (Step Mine) 159: Stone Hits one or all enemies MP cost: 22 Bat.Pwr: 40 Causes Muddled Hit Rate: 75 Retargets if target dead. Special effect: 22: Do much more damage if target is same level as caster (Stone) ------------------------------------------------------------------------------------- 13. Enemy Spells ------------------------------------------------------------------------------------- 195: 50 Gs Magical attack Hits all enemies, both sides MP cost: 20 Lifts Float Unblockable Vulnerable to Runic 187: Absolute 0 Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 110 Ice-elemental Hit Rate: 140 Retargets if target is dead. 169: Acid Rain Magical attack Hits all enemies (Inverts damage if target is undead*) MP cost: 20 Bat.Pwr: 25 Poison/Water-elemental, causes Seizure Hit Rate: 100 No split damage, retargets if target is dead. 180: Atomic Ray Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 80 Fire-elemental Hit Rate: 150 Vulnerable to Runic, retargets if target is dead. 234: BabaBreath Magical attack Hits one enemy Eliminates target from battlefield; if target is character, remove from party (member returns to airship) Causes "Hide" Unblockable Retargets if target is dead. Special effect: 33 = Removes character from current party if target is a character (BabaBreath) 177: Blaster Magical attack Hits one or all enemies MP cost: 20 Causes instant death Hit Rate: 70 (Will miss targets invulnerable to instant death) Vulnerable to Runic, retargets if target is dead. 228: Blaze Magical attack Hits one or all enemies MP cost: 20 Bat.Pwr: 68 Fire-elemental Hit Rate: 120 Retargets if target is dead. 186: Blizzard Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 25 Ice-elemental Hit Rate: 140 Retargets if target is dead. 216: Bomblet <-----NOTE-----> FlameEater summons minions with the F5 commmand. Bomblet itself actually doesn't do anything. Therefore, knowing the few stats it has is pointless. <-----NOTE-----> 206: Charm Magical attack Hits one enemy Causes Charm Hit Rate: 80 Retargets if target is dead. 166: ChokeSmoke Magical attack Hits one dead enemy MP cost: 20 Causes Zombie Unblockable 207: Cold Dust Magical attack Hits one enemy MP cost: 20 Causes Freeze Unblockable Retargets if target is dead. 178: Cyclonic Magical attack Hits all enemies MP cost: 20 Lowers target's HP to 1/16 of current total, causes Near Fatal Hit Rate: 75 (Will miss targets invulnerable to instant death) No split damage, retargets if target is dead. 175: Delta Hit Magical attack Hits one enemy MP cost: 20 Causes Petrify Unblockable Retargets if target is dead. 182: Diffuser Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 62 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, retargets if target is dead. 214: Disaster Magical attack Hits one or all enemies MP cost: 20 Causes Dark, Imp, Condemned, Mute, Muddled, Float Hit Rate: 62 Vulnerable to Runic, retargets if target is dead. 219: Discard <-----NOTE-----> All this does is lift the Seize status from the caster's seized victim. The rest of the stats are irrelevant since you don't even have to aim the spell to get it to work. <-----NOTE-----> Special effect: 44 = Lifts Seize from caster's victim. (Discard) 226: Dread Magical attack Hits one enemy MP cost: 20 Causes Petrify Hit Rate: 75 Retargets if target is dead. 213: Engulf Magical attack Hits one enemy Takes character/enemy out of battle Unblockable Randomizes target, retargets if target is dead. Special effect: 39 = Takes character/enemy out of battle, if all characters are hit, transport to Triangle Island cave. (Engulf) 176: Entwine Magical attack Hits all enemies MP cost: 20 Causes Slow Unblockable Retargets if target is dead. 194: Escape Magical attack Hits caster Causes caster to run away, causes "Hide" Unblockable Special effect: 27 = Causes caster to run away (Escape) 211: Evil Toot Magical attack Hits all enemies, both sides MP cost: 20 Causes one of the following in each target: Dark, Poison, Imp, Condemned, Berserk, Muddled, Seizure, Slow Hit Rate: 120 Special effect: 3B = Randomize one of the checked status (Evil Toot) 192: Fallen One Magical attack Hits all enemies, both sides MP cost: 20 Drops all target's HP to 1 Unblockable Retargets if target is dead. Special effect: 40 = Sets target's HP to 1 (Fallen One) 179: Fire Ball Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 50 Fire-elemental Hit Rate: 150 Retargets if target is dead. 236: Fire Wall Magical attack Hits one enemy MP cost: 20 Bat.Pwr: 50 Fire-elemental Unblockable Vulneable to Runic, retargets if target is dead. 198: Flare Star Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 80 Fire-elemental Unblockable Ignores defense, no split damage, retargets if target is dead. Special effect: 2A = Lowest target's level * spell Bat.Pwr determines total damage (Flare Star) 190: Flash Rain Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 60 Ice/Water-elemental Hit Rate: 140 Retargets if target is dead. 230: Gale Cut Magical attack Hits all enemies, both sides Bat.Pwr: 15 Wind-elemental Unblockable Retargets if target is dead. 185: Giga Volt Magical attack Hits one or all enemies MP cost: 20 Bat.Pwr: 110 Lightning-elemental Hit Rate: 130 Vulnerable to Runic, retargets if target is dead. 222: Goner Magical attack Hits all enemies, both sides MP cost: 20 Bat.Pwr: 220 Unblockable Retargets if target is dead. 212: Grav Bomb Magical attack Hits one enemy MP cost: 20 Lowers target's HP to half of current total Hit Rate: 100 (Will miss targets invulnerable to instant death) Randomizes target, retargets if target is dead, Stamina involved in defense equation. 209: HyperDrive Magical attack Hits one enemy Bat.Pwr: 118 Causes Seizure Unblockable Ignores defense, vulnerable to Runic, retargets if target is dead. 163: Imp Song Magical attack Hits all enemies MP cost: 20 Toggles Imp (it can cause or lift the status) Hit Rate: 100 Retargets if target is dead. 205: Launcher Magical attack Hits 8 times against random enemies, both sides MP cost: 20 Lowers target's HP to half of current total every hit; damage is finally dealt at spell's end. Hit Rate: 100 (Will miss if target is invulnerable to instant death) Randomizes target, ignores defense, no split damage, retargets if target is dead. Special effect: 2C = Spell hits 8 times, total damage dealt at spell's end (Launcher) 235: Lifeshaver Magical attack (Inverts damage if target is undead) Hits one enemy Drains HP MP cost: 20 Bat.Pwr: 84 Earth-elemental Unblockable Retargets if target is dead. 232: Lode Stone Magical attack Hits one enemy MP cost: 20 Lowers target's HP to 1/4 of current total Unblockable (Will miss if target is invulnerable to instant death) Retargets if target is dead. 199: Love Token Magical attack Hits one enemy MP cost: 20 Makes target take physical blows for caster Unblockable Retargets if target is dead. 168: Lullaby Magical attack Hits all enemies MP cost: 20 Causes Sleep Hit Rate: 90 Retargets if target is dead. 188: Magnitude8 Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 100 Earth-elemental Hit Rate: 130 (Will not hit Floating targets) Retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 184: Mega Volt Magical attack Hits one or all enemies MP cost: 20 Bat.Pwr: 20 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, retargets if target is dead. 171: Megazerk Magical attack Hits all enemies, both sides MP cost: 20 Causes Berserk Unblockable Vulnerable to Runic, retargets if target is dead. 223: Meteo Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 60 Hit Rate: 80 Ignores defense, no split damage, retargets if target is dead. 196: Mind Blast Magical attack <-----NOTE-----> This won't usually remove Clear because the special effect resets status to set/clear before determining what to inflict. <-----NOTE-----> Hits all enemies, both sides MP cost: 20 Causes some of the following in each target: Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Sleep, Slow, Stop Hit Rate: 110 Special effect: 28 = Hits with random checked status (Mind Blast) 221: Missile Magical attack Hits one enemy MP cost: 20 Lowers target's HP to 3/4 of current total Causes Seizure Hit Rate: 126 (Will miss if target is invulnerable to instant death) Retargets if target is dead. 172: Mute Hits all enemies MP cost: 20 Causes Mute Hit Rate: 90 Retargets if target is dead. 197: N. Cross Magical attack Hits all enemies, both sides MP cost: 20 Causes Freeze Hit Rate: 90 (Randomly misses completely, even against Clear targets) Vulnerable to Runic, retargets if target is dead. Special effect: 29 = Randomly misses target completely, even against Clear targets (N. Cross) 173: Net Magical attack Hits one enemy MP cost: 20 Causes Stop Hit Rate: 100 Retargets if target is dead. 220: Overcast Magical attack Hits all enemies, both sides MP cost: 20 Makes target gain Zombie instead of Wound at death Causes Condemned Unblockable (Will miss targets invulnerable to instant death) Retargets if target is dead. Special effect: 37 = Makes target gain Zombie instead of Wound at death (Overcast) 225: Phantasm Magical attack Hits all enemies MP cost: 20 Causes HP Leak Unblockable Retargets if target is dead. Special effect: 3E = Causes uncurable HP drain (Phantasm) 201: R.Polarity Magical attack Hits all enemies, both sides MP cost: 20 Toggles Row position of all targets Unblockable Retargets if target is dead. Special effect: 2B = Toggles Row position of target(s) (R.Polarity) 189: Raid Magical attack (Inverts damage if target is undead) Hits one enemy Drains HP MP cost: 20 Bat.Pwr: 40 Hit Rate: 100 Retargets if target is dead. 224: Revenger Magical attack Hits all enemies Lifts Clear, Image, Regen, Haste, Safe, Shell, Reflect, Life 3, Float Unblockable Retargets if target is dead. 204: S. Cross Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 120 Fire-elemental Hit Rate: 120 No split damage, retargets if target is dead. 233: Scar Beam Magical attack Hits all enemies, both sides MP cost: 20 Bat.Pwr: 28 Pearl-elemental Unblockable No split damage, vulnerable to Runic, retargets if target is dead. 167: Schiller Magical attack Hits all enemies MP cost: 20 Causes Dark Hit Rate: 80 Retargets if target is dead. 200: Seize Magical attack Hits one enemy Causes Seize, lifts Slow Unblockable Special effect: 2E = Paralyze and drain HP from target [Cause Seize] (Seize) 231: Shimsham Magical attack Hits one enemy MP cost: 20 Lowers target's HP to half of current total Unblockable (Will miss targets invulnerable to instant death) Vulnerable to Runic, retargets if target is dead. 227: Shock Wave Magical attack Hits one enemy MP cost: 20 Bat.Pwr: 25 Hit Rate: 120 Retargets if target is dead. 215: Shrapnel Magical attack Hits one or all enemies MP cost: 20 Bat.Pwr: 120 Hit Rate: 120 Retargets if target is dead. 237: Slide Magical attack Hits all enemies, both sides MP cost: 20 Bat.Pwr: 75 Earth-elemental Unblockable (Will miss floating targets) Retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 174: Slimer Magical attack Hits one enemy MP cost: 20 Causes Slow Hit Rate: 100 Retargets if target is dead. 203: Sneeze Magical attack Hits one or all enemies Banishes target(s) from battlefield; no exp. gained from monsters, party members treated as if they ran away Causes "Hide" Unblockable Retargets if target is dead. Special effect: 38 = Banish target from battle (Sneeze) 229: Soul Out Magical attack Hits one enemy MP cost: 20 Causes Zombie Unblockable Retargets if target is dead. 202: Targetting Magical attack Hits one enemy Unblockable Retargets if target is dead. Special effect: 2F = Target can now be hit by attacks using aiming method 4D (Targetting) 181: Tek Laser Magical attack Hits one enemy MP cost: 20 Bat.Pwr: 20 Lightning-elemental Hit Rate: 150 Vulnerable to Runic, retargets if target is dead. 191: TekBarrier Magical attack Hits one ally MP cost: 20 Causes Safe and Reflect Unblockable Reflectable, retargets if target is dead. 208: Tentacle Physical attack Hits one or all enemies Bat.Pwr: 146 Unblockable Retargets if target is dead. 210: Train Magical attack Hits all enemies, both sides Causes Dark and Mute Unblockable Retargets if target is dead. 165: Virite Magical attack Hits all enemies (Inverts damage if target is undead*) MP cost: 20 Bat.Pwr: 20 Poison-elemental, causes Poison Hit Rate: 80 Retargets if target is dead. 193: WallChange Magical attack Hits caster Changes elemental properties of caster at random to: One element absorb, six null, one weakness. Unblockable Special effect: 26 = Changes elemental properties of caster to include one absorb, six null, one weakness (WallChange) 183: WaveCannon Magical attack Hits all enemies MP cost: 20 Bat.Pwr: 110 Lightning-elemental Hit Rate: 150 Retargets if target is dead. 218: Zinger Magical attack Hits one enemy Possesses the target; caster becomes inoperable, and if caster is an enemy, disappears until target is killed Unblockable Retargets if target is dead. Special effect: 3A = Possession of an enemy/ally until he/she/it dies (Zinger) ------------------------------------------------------------------------------------- 14. Near Fatal ------------------------------------------------------------------------------------- 242: Back Blade Hits one enemy Bat.Pwr: 140 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 241: Mirager Hits one enemy Bat.Pwr: 139 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 250: MoogleRush Hits one enemy Bat.Pwr: 150 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 249: Red Card Hits one enemy Bat.Pwr: 147 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 240: Riot Blade Hits one enemy Bat.Pwr: 142 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 244: RoyalShock Hits one enemy Bat.Pwr: 143 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 247: SabreSoul Hits one enemy Causes instant death Unblockable (Will miss targets invulnerable to instant death) Only hits monsters, aborts on characters, retargets if target is dead. 243: ShadowFang Hits one enemy Bat.Pwr: 140 Causes Seizure Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 246: Spin Edge Hits one enemy Bat.Pwr: 143 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 248: Star Prism Hits one enemy Causes instant death Unblockable (Will miss targets invulnerable to instant death) Only hits monsters, aborts on characters, retargets if target is dead. 245: TigerBreak Hits one enemy Bat.Pwr: 140 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. 251: X-Meteo Hits one enemy Bat.Pwr: 146 Unblockable Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. ------------------------------------------------------------------------------------- 15. Interceptor ------------------------------------------------------------------------------------- 252: Takedown Hits one enemy Bat.Pwr: 55 Unblockable (Will not hit Floating targets) Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) 253: Wild Fang Hits one enemy Bat.Pwr: 66 Unblockable (Will not hit Floating targets) Ignores defense, only hits monsters, aborts on characters, retargets if target is dead. Special effect: 25 = Spell can't hit anything with float status (Interceptor, Chocobop, and any earth-elemental spell) ------------------------------------------------------------------------------------- 16. Miscellaneous ------------------------------------------------------------------------------------- 83: Bolt Edge Magical attack Hits all enemies, both sides Bat.Pwr: 100 Lightning-elemental Unblockable Doom (Condemned status) <-----NOTE-----> This is exactly the same as enemy Roulette, but instead of simply referencing that spell, I decided to list this on its own to get rid of implied properties. <-----NOTE-----> Magical attack (ignores Clear ala Item) Hits Condemned target when timer reaches 0 Causes instant death Unblockable (Will miss targets invulnerable to instant death) Special effect: 35 = Restores undead target's HP to full (Doom, enemy Roulette, Doom (Condemned status)) 81: Fire Skean Magical attack Hits all enemies, both sides Bat.Pwr: 100 Fire-elemental Unblockable Inviz Edge Physical attack Hits caster Causes Clear Unblockable Retargets if target dead (?). Shadow Edge Physical attack Hits caster Causes Image Unblockable Retargets if target dead (?). 84: Storm Magical attack Hits all enemies, both sides Bat.Pwr: 100 Ice-elemental Unblockable Randomizes target, retargets if target is dead. Tapir (called during Sleep status) Physical attack (ignores Clear) Hits a person whose time in Sleep status has run out Lifts Sleep Unblockable Umaro's tackle Physical attack Hits one enemy Bat.Pwr: 198 <-----NOTE-----> This is actually dependent on Umaro's Bat.Pwr stat. However, since Umaro cannot equip another weapon, I went ahead and listed Umaro's Bat.Pwr with the Bone Club so you wouldn't have to go look it up. <-----NOTE-----> Unblockable Ignores defense, retargets if target is dead. Umaro's throw Physical attack Hits one enemy Bat.Pwr: Variable (198 + throwee's Bat.Pwr (both hands))* Unblockable Ignores defense, retargets if target is dead. Special effect: If Mog is thrown, increase damage** <-----NOTE-----> The reason for the stars? In typical NOTE format, it became hard on the eyes to read Umaro's throw stats, so I opted for just a long, note-format-breaking NOTE instead. * - The Bat.Pwr equation is as follows: (projectile left hand) + (projectile right hand) + (umaro battle power) When it overflows, the Bat.Pwr is set at 255, which is really easy to do since Umaro has 198 Bat.Pwr. Only 57 Bat.Pwr would be needed to reach max Bat.Pwr. If the character is really strong in this stat, it will only add 254, but it still overflows and hits 255 Bat.Pwr anyway. ** - At least that's what the code seemed to indicate, but no test has provided convincing evidence that this is indeed true. Take this effect with a grain of salt, as it could very well be wrong info. <-----NOTE-----> 82: Water Edge Magical attack Hits all enemies, both sides Bat.Pwr: 100 Water-elemental Unblockable ------------------------------------------------------------------------------------- 17. Dummy Spells ------------------------------------------------------------------------------------- 164: Clear Hits caster MP cost: 20 Causes Dark, Poison, Imp, Condemned, Mute, Muddled, Seizure, Sleep, and Stop Unblockable Special effect: 45 = No effect (Clear) 170: Confusion Hits all enemies MP cost: 20 Causes Muddled Hit Rate: 68 Retargets if target is dead. 217: Heart Burn Magical attack Hits one or all enemies MP cost: 20 Bat.Pwr: 30 Hit Rate: 120 Retargets if target is dead. ------------------------------------------------------------------------------------- 18. Status ------------------------------------------------------------------------------------- NOTE - This just details the attack properties. For the actual algorithms, see Terii's Algorithms doc (either at GameFAQs or at his site: http://www.rpglegion.com/). HP Leak (Phantasm) Inverts damage if target is undead* Causes damage occasionally to afflicted Unblockable Ignores defense, no split damage, retargets if target is dead. Poison Inverts damage if target is undead* Causes damage occasionally to afflicted, multiplies damage on subsequent occasions by 1, up to 8X damage. Poison-elemental Unblockable Ignores defense, no split damage, retargets if target is dead. Regen Restorative (Inverts damage if target is undead) Restores HP occasionally to afflicted Unblockable Ignores defense, no split damage, retargets if target is dead. Seizure Inverts damage if target is undead* Causes damage occasionally to afflicted Unblockable Ignores defense, no split damage, retargets if target is dead. ------------------------------------------------------------------------------------- 19. Status Explanations ------------------------------------------------------------------------------------- All status (except the last 7) can potentially be healed through spells or some other method (most methods, excluding all items, are listed either here or in some other part of the spell list). Please note the last 7 are special and cannot be healed through items or spells. The status are listed in the order the game has them in, except the last 7 which are listed alphabetically. Finally, any status that would allow the game to consider someone dead prevents Near Fatal attack use and Strago from learning Lores. Please note however that once a Lore has been cast while Strago is capable of learning Lores, the only way you can't learn it from there is to lose the battle or run away. So long as you win, it doesn't matter what Strago's condition is at the end of battle, just what it was when the Lore was cast. Dark - No effect. Originally intended for cutting inflicted enemy/character's Hit Rate in half. The only effect it has is that it prevents Strago from learning any Lores cast while he has the status. Zombie - Drops HP to 0, attacks a random target, considered dead. Poison - Takes off HP at increasing intervals using the poison elemental. It can be nulled or absorbed for HP through elemental defenses. MagiTek - Most special abilities are unusable, Fight replaced with MagiTek. If inflicted to at least 1 character before a battle begins, all characters will be piloting MagiTek armor regardless of everyone else's status. MagiTek cannot be healed w/out usage of Rippler unless the game itself removes the status (only while hacking the game will you be able to heal MagiTek with Rippler). Even gaining Wound status cannot heal MagiTek. Clear - Inflicted is invisible. Invulnerable to physical attacks, but will always be hit by Magical attacks. Some status spells and Ragnarok may still register a Miss message and take away Clear, while other spells may miss w/ no message. Also, inflicted temporarily loses instant death spell protection and Reflect status' protection should they have it while inflicted w/ Clear. Finally, you can't use Near Fatal attacks with this status. Imp - Loss of most special abilities and spells w/ exception to the spell Imp, able to make full use of the 4 pieces of Imp equipment (Titanium, etc.) Some enemies (Number 024, etc.) also gain the ability to always perform critical hits while inflicted with Imp. However, it should be noted this ability cannot be given to characters by inflicting Rage before Imp. Petrify - Inflicted is inoperable and considered dead, but becomes invincible to all HP/MP change, healing or damage. Characters can still be killed by instant death spells even w/ Petrify (X-Zone, etc.). Wound - Dead. Inoperable, in normal cases has 0 HP. This is set automatically when HP reaches 0 or below through means of attack. Condemned - Counter over target's head. At the end, an unblockable Doom is cast on the inflicted, which kills the target unless it is undead or protected from instant death (Condemned is its own status, blocking death will not block Condemned status but will block the Doom spell that comes when the counter hits 0). Near Fatal - Allows a character to use a Near Fatal attack. No known effect on enemies, though some are immune to it. Always set at 1/8 HP, immune or not. Can usually be cured by getting higher than 1/8 HP, but not if it is set in an immune target (Rage can provide this w/ an immune monster, allowing someone like Gogo to use Near Fatal attacks at full HP). Image - Protects inflicted from physical attacks that are not unblockable and don't have perfect hit rates (255). Each time such an attack is blocked by Image, however, there is a 1 out of 4 chance the status will be taken off. So long as Image is intact, the user cannot use a Near Fatal attack. Mute - Blocks the use of Magic and Lore. Berserk - Forces inflicted to Fight/Battle every turn, while providing an increase to physical damage done. Those inflicted w/ Rage as well ignore the Always Fight/Battle rule however and just get the physical damage increase. Muddled - Inflicted automatically selects commands and targets random teammates including itself. However, if a command was already chosen before the target was struck, the target will still use the command it selected, but the aiming will be randomized again. It can be cured by physical attack as well as spells. Near Fatal attacks can't be used in this state, and Lores can't be learned either. Seizure - Does small amounts of magic-based damage to inflicted at random intervals. Sleep - Called Psyche in FF3us (?), this will stop the target and cause attacks to have a perfect hit rate on the inflicted until it wears out (The Tapir spell's animal will pop up to awaken the target). Can be cured by physical attack. Lores can't be learned in this state. Dance - Inflicted randomly uses one of 4 preset spells on the enemy party through the use of a particular Dance. If it is somehow set w/ no selected Dance, one will be chosen seemingly at random. Cannot be cured except through death or Rippler, or if another character changes the background with their own Dance, allowing the other character the chance to stumble. Regen - Gives HP at random intervals to inflicted, however if it is undead Regen will cause damage instead. Ribbon is the only item that blocks Regen since Seizure immunity also affects Regen status and vice versa. Slow - Reduces inflicted's speed. Haste - Increases inflicted's speed. Stop - Stops the target and causes attacks to have a perfect hit rate on the inflicted until it wears out. Also prevents Strago from learning Lores. Shell - Reduces magical damage done to inflicted by 1/3. However, spells and attacks that ignore defense will also ignore Shell. Safe - Reduces physical damage done to inflicted by 1/3. However, attacks that ignore defense will also ignore Safe. Reflect - Bounces off certain attacks and spells on inflicted back at a random enemy. Also creates vulnerability to the Reflect??? Lore. Clear status voids Reflect's protection, however. The next 8 status cannot be defended against in the normal game, and all after that are special status inflicted via special effects in spells and attacks. Rage - Character uses one of two attacks of an enemy, either a random one or one chosen from the Rage command's menu. The inflicted also gains certain stats of the enemy as well, including elemental and status protections, special stats (undead, human, dies at 0 MP), etc. No known effects on monsters. Prevents Strago from learning Lore abilities. Freeze - Even longer than Sleep and Stop, it stops the character and causes attacks to have a perfect hit rate until it wears out or the target is hit with a Fire-elemental attack. Like Sleep and Stop, Strago can't learn Lores in this state either. Life 3 - Casts Life on the inflicted should they gain Wound status, then disappears. Obviously will not work on the undead since they will block Life when dead, however, it can be used to ensure that an undead monster dies when struck by the Doom spell or a weapon such as the Striker. This tactic doesn't work on undead characters. Morph - Doubles attack and defense for a limited time. That time is determined by the number of Magic Points Terra has gained in battles. Switching this status between targets through the use of Rippler sometimes causes the green bar not to appear and in turn gives Morph no duration time limit. Magic chant - An unnamed status, this is what you get when a target successfully hits a monster with Control. Has no effects other than the permanent magic chant stance given for the length of its duration. "Hide" - A status that hides the inflicted's sprite and causes it to no longer be vulnerable to manual targeting. This is given by Jump, Palidor, Sneeze, etc. and some glitch variations exist (Life 3/X-Zone on monsters, Launcher against an entire group that's stuck in mid-flight for Jump attacks). Glitch variations caused by game bugs usually cannot be healed unless you use some unorthodox method (using a Jump attack, for example, may rid you of the Jump/Launcher bug). However, the real "Hide" status is curable through Life and Life 2, but only in hacks will this knowledge come in handy. Some real ones, like Engulf's variation, are not intended to be cured and don't have one. Strago can't learn Lores if he has this status, but the glitch variants don't have the same effect. Interceptor guard - Interceptor randomly defends against physical attacks, sometimes counterattacking as well (Takedown or Wild Fang). He can even allow the inflicted character to block back attacks while in a Pincer. Float - Inflicted floats above the ground and becomes invulnerable to the following: most Earth-elemental attacks (exceptions: Gravity Rod and LifeShaver), Interceptor and Chocobop. Charm - Set by the spell with the same name, it has no visual effect for the inflicted. It is just like Muddled. Enemy Runic - Referred to as such because it is only used by enemies. Same as Runic, except it lasts the entire battle. HP Leak - The name given to the status created by Phantasm. Drains small amounts of HP from inflicted. Love Token - The inflicted takes physical hits for the caster. Retort - When the affected is struck physically, the Retort attack will be used. It only lasts until the affected makes a move or is struck, which is very likely as physical attacks on the inflicted have a perfect hit rate. There are two bugs associated with this status; one, if you die with it active and are revived during the same battle, you will counter if any physical attack is used. Also, if you are turned into an Imp while this is active, you will use a physical strike instead of the Retort attack itself, which is normal. Since the game does not remove the status apparently until sometime after the attack has finished, mixing the bug and Imp causes Cyan to attack the enemy uncontrollably and without end until the enemy is dead because of the fact he is countering his own physical strike. These two facts mixed together make up the Psycho Cyan glitch, and it can take down almost any enemy. Runic - The caster can absorb one vulnerable attack, gaining the MP cost as MP gain. However, it only lasts until the caster makes a move, etc., and elementals can screw up the MP gain; for example, if a fire-elemental spell is cast, you absorb it with Runic, but you are invulnerable to Fire, Runic will give no MP bonus. If you absorb the fire-elemental, Runic will take away the MP cost! In case you're wondering, yes, ForceField will screw this up as well if it happened to null the elemental of a spell you absorb. Also, when a spell is cast that is vulnerable to Runic, everyone with Runic status will absorb the spell and divide the MP gain up by the number of targets that have Runic status (normally, you will never have more than two targets with Runic/Enemy Runic status in any given battle). Seize - Inflicted is drained at approximately 30 HP a turn by the target that caused it and cannot move. It can only be cured when the caster uses Discard. ------------------------------------------------------------------------------------- 20. Greetz and Thanx ------------------------------------------------------------------------------------- Djibriel - In a roundabout way, informed me of the lack of GP Rain. Lord J - FF3usME was the second of the two tools I used to write this doc. Keep up the good work! Terii Senshi - Had to use your Algorithms doc for Step Mine's MP cost. ^_^ Also, I added a few things to the status section that were already in the Algorithms doc to avoid confusion, such as Near Fatal attack prevention and Lore learning interference. Finally, the doc was helpful in the creation of the Status section. Mnrogar - Told me about the errors that I corrected for the v1.01 release. Assassin - The further clarification on Umaro's throw's power in the ** footnote was his work. Final Fantasy 3 copyright 1994 Squaresoft. This guide copyright 2002-2007 Master ZED (master.zed@gmail.com) Not to be reposted anywhere else without my permission. All rights reserved.