Final Fantasy 3/6j W Wind guide v1.0 by Master ZED (cytekzed@aol.com *OR* http://masterzed.cavesofnarshe.com/) Table of Contents: 0. Version history 1. Intro 2. General information 3. Safety tips 4. Cyclonic: the safe, angry alternative 5. From post-Umaro to endgame, where W Wind is useful 6. Arguments for and against the use of Vanish 7. Advanced strategy 8. Credits, links, and contact info Non-numbered. Legal bull ----------------------------------------------------------------------------- 0. Version history ----------------------------------------------------------------------------- -------------------- v1.0 (5:01 PM 4/8/2005) Initial release. -------------------- ----------------------------------------------------------------------------- 1. Intro ----------------------------------------------------------------------------- Dedicated to Djibriel, who brought up the idea as a joke. I didn't think as such, hence the existence of this guide. W Wind, the unfocused fractional HP damage spell. Most people out there think this spell serves very little use, if any. How untrue! There are several enemies post-Umaro that can be struck with W Wind and quite a few ways to protect yourself when trying to take advantage of the spell. This guide will not only document what W Wind is and how to use it, it will also give tips on protection that you may or may not know about, short lists by area of who can be decimated by W Wind without the use of Vanish and who, even with Vanish, can't be touched, and even some oddball techniques that W Wind can be used with, such as how to strike Cactrot with the spell. Read on, you won't be disappointed by my efforts. ----------------------------------------------------------------------------- 2. General information ----------------------------------------------------------------------------- Just a short snippet on what W Wind is and how to acquire it. Attack stats: 22: W Wind Hits all targets MP cost: 75 Lowers target's HP to 1/16 of current total Hit Rate: 100 (Will miss targets invulnerable to instant death) Randomizes target, no split damage, Stamina involved in evasion. Espers that teach W Wind: Terrato (x1 learn rate) Rages that use W Wind: Chupon (not available in the normal game) For learning W Wind quickly, try fighting in the Maranda desert or the Fanatics' Tower. If you need more help for whatever reason, check another guide or post to the G'FAQs FF3 board (link given at the end of the guide). ----------------------------------------------------------------------------- 3. Safety tips ----------------------------------------------------------------------------- Seeing as how W Wind is unfocused, you'll need to defend yourself even when you're the one casting it. 1. Use Safety Bits and Memento Rings! This is the easiest, most well-known way to defend against your own spell. 2. Dont make the mistake of thinking W Wind is Wind-elemental and go only with things like Thunder Shld. Contrary to its name, W Wind is non-elemental. 3. A good M.Block rating will suffice as well. If you can get 128 M.Block, do it. It's a bit easier than Metamorphing for a sufficent Safety Bit supply most of the time. 4. If all you can gather is Illumina and Force Shld, that will be more than enough most of the time. Those two items alone give 100 M.Block, and with 128 and above as a perfect rating, W Wind will almost never break through such a defense. 5. Rages from monsters that have instant death protection can protect Gau/Gogo. Please remember, however, that if he is wearing a Safety Bit, his instant death protection will be overriden by the Rage monster's protection or lack thereof. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6. Stamina also helps to block W Wind, so raising it, while not advisable (there are much better uses for your gaining levels), will help block it. 128 Stamina will always block it except, of course, in the case of Clear. On that note... 7. Don't cast it when you have Clear status (Vanish for you newbies). It will always hit if you're Vanished. 8. If only Umaro has Clear, cast it anyway, he deserves it. >:D 9. If you can, and don't really have a good full-party defense ready, you might want to use Cyclonic instead. What? You don't know about Cyclonic? Then keep reading! ----------------------------------------------------------------------------- 4. Cyclonic: the safe, angry alternative ----------------------------------------------------------------------------- Cyclonic is pretty much W Wind with one HUGE advantage; it is FOCUSED! Cyclonic is an enemy spell that you can find from enemies like Wyvern or Storm Drgn. Although Sketch and Control can get the skill out of some enemies, those are few and sometimes far between. Even worse, most of those have instant death protection. The most reliable way, by far, to cast Cyclonic is through Rage (hence the "angry" part of the title). Yes, Gau's skill, which in itself is random and uncontrollable. How ironic. ŻŻŻŻŻŻŻŻŻŻ *ahem* But I digress. The Cyclonic Rages are Baskervor, Harpy, Wyvern, Wirey Drgn, and Aquila. Although this obviously means you can use Cyclonic long before W Wind, this document is about W Wind, so anything pre-Terrato will be ignored. I mention Cyclonic merely as an alternative; with the right setup, it shouldn't matter which spell you go with, which would make Cyclonic a worse choice due to Rage's randomness under the right circumstances. ----------------------------------------------------------------------------- 5. From post-Umaro to endgame, where W Wind is useful ----------------------------------------------------------------------------- This section basically covers where in the WOR W Wind can hit an enemy and who after you defeat Umaro. Basically, it's a list of enemies who are vulnerable to instant death, and can be fought off the Veldt and outside the Colosseum *after* retrieving Terrato. Everything is listed by area, then enemies, then in alphabetical order, and if need be, monster index number (found in the game and the monster stats guide). This section also lists those enemies that are invulnerable to both instant death and Clear so you know who will never be struck by W Wind. Please note the Veldt and the Colosseum will not be listed, the former because it is a gathering of almost all Rageable enemies (and a couple that aren't), and the latter because you have to go to rather impractical lengths to force W Wind usage, so it's kinda pointless. Key - Area Monsters vulnerable to W Wind Enemies invulnerable to both instant death and Clear: enemies Note, once more, that monsters that are immune to instant death, but not Clear, are not listed. ---------- Ancient Castle: Boxed Set, Enuo, Figaliz, Goblin, Lethal Wpn Enemies invulnerable to both instant death and Clear: Barb-e, Suriander Cave in the Veldt: Allo Ver, SrBehemoth (undead) Cave to South Figaro: Cruller, Dante, Humpty, NeckHunter Daryl's Tomb: All enemies Doma Castle: Allosaurus, Critic, Io, Larry, Pan Dora, Parasite, PlutoArmor, Rain Man, Sky Cap, SoulSaver Enemies invulnerable to both instant death and Clear: Barb-e, Suriander, Wrexsoul Ebot's Rock: Cluck, Displayer, Eland, Hidonite (294), Hidonite (353), Hidonite (354), Hipocampus, Opinicus Fanatics' Tower: L.20 Magic, L.30 Magic, L.50 Magic, L.70 Magic, L.80 Magic Enemies invulnerable to both instant death and Clear: Magic Urn, MagiMaster Figaro Castle: Cruller, Dante, Humpty, NeckHunter Enemies invulnerable to both instant death and Clear: Drop Kefka's Tower: Dark Force, Didalos, Dueller, Evil Oscar, Fortis, Innoc, IronHitman, Junk, Land Worm, Long Arm, Mover, Outsider, Rough, Sky Base, Striker, Tools Enemies invulnerable to both instant death and Clear: Face, Girl, Guardian, Hit, Inferno, Kefka, Magic, Poltrgeist, Prometheus, Scullion, Short Arm, Sleep, Tiger Mobliz: None Enemies invulnerable to both instant death and Clear: Phunbaba (all) [PS versions only!] Narshe: Anemone, Lobo, Kiwok, Mag Roader (brown), Mag Roader (yellow), Poppers, Tomb Thumb Owzer's House: Vindr, Wild Cat Enemies invulnerable to both instant death and Clear: NightShade, Still Life Phoenix Cave: Necromancr, Parasoul, Sea Flower, Uroburos South Figaro: Commander, Vector Pup Triangle Island: Tap Dancer, Woolly Tzen: All enemies WOR overworld: Black Drgn, Bloompire, Bogy, Buffalax, Cactrot*, Crawler, Deep Eye, Delta Bug, EarthGuard, Geckorex, GloomShell, Hoover, Lizard, Maliga, Mesosaur, Nohrabbit, Osprey, Peepers, Prussian, Reach Frog, Sprinter, TumbleWeed Zozo/Mt. Zozo: Gabbldegak, HadesGigas, Harvester, Luridan, Punisher, SlamDancer, Ursus ---------- * - See section 7, tips 2 and 3. ----------------------------------------------------------------------------- 6. Arguments for and against the use of Vanish ----------------------------------------------------------------------------- Editorial-worthy crap. This is just a statement of a couple facts and some popular opinion. For: 1. It allows you to strike anyone vulnerable to Clear, regardless of immunity or M.Block or Stamina or chance or whatever, with W Wind. 2. W Wind's use is quite a bit more limited without the use of Vanish. 3. Those enemies with high HP that are immune to instant death but not clear can quickly be brought down through W Wind, but not immediately like Vanish/ Doom, making it quite a bit less cheap. Against: 1. It's still cheap. This pretty much takes advantage of a bug where Clear overrides several checks it really shouldn't have, including instant death protection, which is treated differently from other status immunities. Although utilizing a bug in this game isn't cheap in and of itself (as there are some that are unavoidable, the Evade bug for example), what use they have can be deemed as such. 2. It kills some of the challenge in the game. There were a lot of enemies that W Wind was obviously supposed to be useless against, and the use of Clear negates the programmer's intentions. In turn, big bosses and horrific enemies can be killed much faster with less effort, and unfortunately, with less intangible rewards such as pride. 3. Demi and Quartr are just as effective against high HP enemies until they are below 19998 HP, along with their Dance and enemy spell counterparts, for much less MP or none at all. ----------------------------------------------------------------------------- 7. Advanced strategy ----------------------------------------------------------------------------- A list of unorthodox tips and facts that might help you with your W Wind casts. 1. Jump can evade nearly anything, including W Wind. If you have no other defense, use this or Palidor for the dodge. 2. Sleep, Stop, and Freeze cause their victims to have virtually no M.Block (i.e. they cannot defend against anything unless immunities say otherwise). If an enemy continuously evades W Wind but is vulnerable to instant death, use one of these status to hold him down. 3. Cactrot is vulnerable in instant death, and therefore W Wind. The problem is circumventing its 250 M.Block. Luckily, it is vulnerable to Stop, which is the key to hitting Cactrot; you must use either the Stunner SwdTech or the Stunner Dirk to put Cactrot in Stop status. Neither is guaranteed to cast their ailment, but the SwdTech is slightly more reliable. Once Stopped, Cactrot's 250 M.Block becomes worthless. Although Cactrot's lowly 3 HP makes W Wind a rather worthless gesture itself, it is nice as trivia and as a novelty trick to impress your friends with. 4. The Dischord, etc. targeting bug (see the Glitches and Bugs guide, section 6, Prevent manual character targeting with certain attack animations), while it can halt the cursor from targeting a character, won't stop W Wind from striking. It stops Crusader's Purifier because Purifier doesn't have the Randomize target property. Quake, W Wind, and Merton, however, DO carry it, which means the cursors you see are just there for show as far as you're concerned. They're going to strike everything they possibly can. ----------------------------------------------------------------------------- 8. Credits, links, and contact info ----------------------------------------------------------------------------- Credits - Djibriel: Like I said in the intro, this was his idea. I just took the ball and ran with it since he wasn't serious about it. Assassin: I was talking to him when I decided to take this on as a new project. Shark: For being the first to proofread my doc and make sure it was actually good. Also for the indention idea in section 5. Board links - G'FAQs SNES FF3 board: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=8998 Mnrogar's Den: http://www.mnrogar.com/phpBB2/index.php E-mail the author! - cytekzed@aol.com *OR* master.zed@gmail.com ----------------------------------------------------------------------------- Copyright İ2005 Master ZED The Unoriginal White Sheet: http://masterzed.cavesofnarshe.com/ Final Fantasy 3/Final Fantasy 6/Final Fantasy Anthology copyright İ1994/1999 Squaresoft. I'm not responsible should anything stated in this FAQ/guide do anything. I'm not responsible should anything stated in this FAQ/guide do nothing. I'm not responsible for whatever you or anyone else do with this FAQ/guide or the contents within it. I'm not responsible for whatever you or anyone else don't do with this FAQ /guide or the contents within it. Not to be reposted anywhere else without my permission. All rights reserved. -----------------------------------------------------------------------------